This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly for developers). But this one has the advantage to be configured for specific apps which require a context with an explicit version.
For example, when an app requires a 3.2 core context, RadeonSI will return a 4.5 context but this might fail (eg. ARK games). No need to add both "ARK: Survival Evolved" and "ARK: Survival Of The Fittest" because the executable name is the same. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/include/state_tracker/st_api.h | 1 + src/gallium/state_trackers/dri/dri_screen.c | 3 +++ src/gallium/state_trackers/osmesa/osmesa.c | 1 + src/mesa/drivers/dri/common/drirc | 4 ++++ src/mesa/drivers/dri/common/xmlpool/t_options.h | 5 +++++ src/mesa/drivers/dri/i965/brw_context.c | 3 +++ src/mesa/state_tracker/st_extensions.c | 3 +++ 7 files changed, 20 insertions(+) diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h index a2e37d2e48..e0a73d74ad 100644 --- a/src/gallium/include/state_tracker/st_api.h +++ b/src/gallium/include/state_tracker/st_api.h @@ -246,6 +246,7 @@ struct st_config_options boolean force_s3tc_enable; boolean allow_glsl_extension_directive_midshader; boolean glsl_zero_init; + unsigned override_glsl_version; }; /** diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c index a950f5241d..a1fa0a3be3 100644 --- a/src/gallium/state_trackers/dri/dri_screen.c +++ b/src/gallium/state_trackers/dri/dri_screen.c @@ -70,6 +70,7 @@ const __DRIconfigOptionsExtension gallium_config_options = { DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false") DRI_CONF_FORCE_GLSL_VERSION(0) DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false") + DRI_CONF_OVERRIDE_GLSL_VERSION(0) DRI_CONF_SECTION_END DRI_CONF_SECTION_MISCELLANEOUS @@ -100,6 +101,8 @@ dri_fill_st_options(struct st_config_options *options, options->allow_glsl_extension_directive_midshader = driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader"); options->glsl_zero_init = driQueryOptionb(optionCache, "glsl_zero_init"); + options->override_glsl_version = + driQueryOptioni(optionCache, "override_glsl_version"); } static const __DRIconfig ** diff --git a/src/gallium/state_trackers/osmesa/osmesa.c b/src/gallium/state_trackers/osmesa/osmesa.c index 18f1b88128..8102be14ed 100644 --- a/src/gallium/state_trackers/osmesa/osmesa.c +++ b/src/gallium/state_trackers/osmesa/osmesa.c @@ -679,6 +679,7 @@ OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist) attribs.options.disable_shader_bit_encoding = FALSE; attribs.options.force_s3tc_enable = FALSE; attribs.options.force_glsl_version = 0; + attribs.options.override_glsl_version = 0; osmesa_init_st_visual(&attribs.visual, PIPE_FORMAT_R8G8B8A8_UNORM, diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 20fd8123e4..52c121a064 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -104,5 +104,9 @@ TODO: document the other workarounds. <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> + + <application name="ARK: Survival Evolved" executable="ShooterGame"> + <option name="override_glsl_version" value="320" /> + </application> </device> </driconf> diff --git a/src/mesa/drivers/dri/common/xmlpool/t_options.h b/src/mesa/drivers/dri/common/xmlpool/t_options.h index a189bbedec..fb9ecbe3e7 100644 --- a/src/mesa/drivers/dri/common/xmlpool/t_options.h +++ b/src/mesa/drivers/dri/common/xmlpool/t_options.h @@ -110,6 +110,11 @@ DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \ DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \ DRI_CONF_OPT_END +#define DRI_CONF_OVERRIDE_GLSL_VERSION(def) \ +DRI_CONF_OPT_BEGIN_V(override_glsl_version, int, def, "0:999") \ + DRI_CONF_DESC(en,gettext("Override the GLSL version for apps that require an explicit version")) \ +DRI_CONF_OPT_END + #define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_extension_directive_midshader, def) \ DRI_CONF_DESC(en,gettext("Allow GLSL #extension directives in the middle of shaders")) \ diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 7240b1f445..373985ceb8 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -910,6 +910,9 @@ brw_process_driconf_options(struct brw_context *brw) ctx->Const.ForceGLSLVersion = driQueryOptioni(options, "force_glsl_version"); + ctx->Const.GLSLVersion = + driQueryOptioni(options, "override_glsl_version"); + ctx->Const.DisableGLSLLineContinuations = driQueryOptionb(options, "disable_glsl_line_continuations"); diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 293814e3ae..d534e8e5dc 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -874,6 +874,9 @@ void st_init_extensions(struct pipe_screen *screen, _mesa_override_glsl_version(consts); + if (options->override_glsl_version > 0) + consts->GLSLVersion = options->override_glsl_version; + if (options->force_glsl_version > 0 && options->force_glsl_version <= consts->GLSLVersion) { consts->ForceGLSLVersion = options->force_glsl_version; -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev