On Thu, Feb 2, 2017 at 10:55 AM, Nanley Chery <nanleych...@gmail.com> wrote:
> On Wed, Feb 01, 2017 at 10:11:42PM -0800, Jason Ekstrand wrote: > > This improves the performance of Dota 2 on my Sky Lake Skull Canyon > > machine by about 2-3%. > > --- > > src/intel/vulkan/anv_private.h | 1 + > > src/intel/vulkan/gen8_cmd_buffer.c | 155 ++++++++++++++++++++++++++++++ > ++++++- > > src/intel/vulkan/genX_pipeline.c | 6 +- > > 3 files changed, 156 insertions(+), 6 deletions(-) > > > > diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_ > private.h > > index 5fe4dd8..e7ad351 100644 > > --- a/src/intel/vulkan/anv_private.h > > +++ b/src/intel/vulkan/anv_private.h > > @@ -1475,6 +1475,7 @@ struct anv_pipeline { > > bool writes_depth; > > bool depth_test_enable; > > bool writes_stencil; > > + bool stencil_test_enable; > > bool depth_clamp_enable; > > bool kill_pixel; > > > > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c > b/src/intel/vulkan/gen8_cmd_buffer.c > > index b877e27..553f0c3 100644 > > --- a/src/intel/vulkan/gen8_cmd_buffer.c > > +++ b/src/intel/vulkan/gen8_cmd_buffer.c > > @@ -157,16 +157,39 @@ __emit_sf_state(struct anv_cmd_buffer *cmd_buffer) > > void > > genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, > bool enable) > > { > > -#if GEN_GEN == 8 > > if (cmd_buffer->state.pma_fix_enabled == enable) > > return; > > > > + cmd_buffer->state.pma_fix_enabled = enable; > > + > > + /* According to the Broadwell PIPE_CONTROL documentation, software > should > > + * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits > set > > + * prior to the LRI. If stencil buffer writes are enabled, then a > Render > > + * Cache Flush is also necessary. > > + * > > + * The Sky Lake docs say to use a depth stall rather than a command > > + * streamer stall. However, the hardware seems to violently > disagree. > > + * A full command streamer stall seems to be needed in both cases. > > + */ > > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { > > pc.DepthCacheFlushEnable = true; > > pc.CommandStreamerStallEnable = true; > > pc.RenderTargetCacheFlushEnable = true; > > } > > > > +#if GEN_GEN == 9 > > + > > + uint32_t cache_mode; > > + anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0), > > + .STCPMAOptimizationEnable = enable, > > + .STCPMAOptimizationEnableMask = true); > > + anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) > { > > + lri.RegisterOffset = GENX(CACHE_MODE_0_num); > > + lri.DataDWord = cache_mode; > > + } > > + > > +#elif GEN_GEN == 8 > > + > > uint32_t cache_mode; > > anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1), > > .NPPMAFixEnable = enable, > > @@ -178,18 +201,20 @@ genX(cmd_buffer_enable_pma_fix)(struct > anv_cmd_buffer *cmd_buffer, bool enable) > > lri.DataDWord = cache_mode; > > } > > > > +#endif /* GEN_GEN == 8 */ > > + > > /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth > Cache > > * Flush bits is often necessary. We do it regardless because it's > easier. > > * The render cache flush is also necessary if stencil writes are > enabled. > > + * > > + * Again, the Sky Lake docs give a different set of flushes but the > BDW > > + * flushes seem to work just as well. > > */ > > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { > > pc.DepthStallEnable = true; > > pc.DepthCacheFlushEnable = true; > > pc.RenderTargetCacheFlushEnable = true; > > } > > - > > - cmd_buffer->state.pma_fix_enabled = enable; > > -#endif /* GEN_GEN == 8 */ > > } > > > > static inline bool > > @@ -289,6 +314,124 @@ want_depth_pma_fix(struct anv_cmd_buffer > *cmd_buffer) > > wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; > > } > > > > +static inline bool > > +want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer) > > +{ > > + assert(GEN_GEN == 9); > > + > > + /* From the Sky Lake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization > Enable: > > + * > > + * Clearing this bit will force the STC cache to wait for pending > > + * retirement of pixels at the HZ-read stage and do the STC-test > for > > + * Non-promoted, R-computed and Computed depth modes instead of > > + * postponing the STC-test to RCPFE. > > + * > > + * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && > > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable > > + * > > + * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE > && > > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer > Write Enable && > > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE) > > + * > > + * COMP_STC_EN = STC_TEST_EN && > > + * 3DSTATE_PS_EXTRA::PixelShaderComputesStencil > > + * > > + * SW parses the pipeline states to generate the following logical > > + * signal indicating if PMA FIX can be enabled. > > + * > > + * STC_PMA_OPT = > > + * 3DSTATE_WM::ForceThreadDispatch != 1 && > > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) && > > + * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL && > > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable && > > + * !(3DSTATE_WM::EDSC_Mode == 2) && > > + * 3DSTATE_PS_EXTRA::PixelShaderValid && > > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear || > > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve || > > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve > Enable || > > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) && > > + * (COMP_STC_EN || STC_WRITE_EN) && > > + * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels || > > + * 3DSTATE_WM::ForceKillPix == ON || > > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || > > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || > > + * 3DSTATE_PS_BLEND::AlphaTestEnable || > > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || > > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != > PSCDEPTH_OFF)) > > + */ > > + > > + /* These are always true: > > + * 3DSTATE_WM::ForceThreadDispatch != 1 && > > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) > > + */ > > + > > + /* We only enable the PMA fix if HiZ is enabled. However, if HiZ is > > + * *not* enabled and we don't set this bit there is no harm. > Therefore, > > + * we can just treat the NULL framebuffer case as has_hiz == false > and > > + * everything will work just fine. > > + */ > > + if (cmd_buffer->state.framebuffer == NULL) > > + return false; > > + > > + /* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) && > > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable > > + */ > > + const struct anv_image_view *ds_iview = > > + anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); > > + if (!ds_iview || ds_iview->image->aux_usage != ISL_AUX_USAGE_HIZ) > > I think there's an error here. For depth buffers, anv_image::aux_usage > only indicates if there is an auxiliary HiZ buffer present. It does not > indicate that the HiZ buffer is being used within a render pass. For > that you'd have to check anv_attachment_state::aux_usage. > Good catch! I'll re-spin those two patches. > -Nanley > > > + return false; > > + > > + /* 3DSTATE_PS_EXTRA::PixelShaderValid */ > > + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; > > + if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) > > + return false; > > + > > + /* !(3DSTATE_WM::EDSC_Mode == 2) */ > > + const struct brw_wm_prog_data *wm_prog_data = > get_wm_prog_data(pipeline); > > + if (wm_prog_data->early_fragment_tests) > > + return false; > > + > > + /* We never use anv_pipeline for HiZ ops so this is trivially true: > > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear || > > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve || > > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || > > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) > > + */ > > + > > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && > > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable > > + */ > > + const bool stc_test_en = > > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && > > + pipeline->stencil_test_enable; > > + > > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && > > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable && > > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE) > > + */ > > + const bool stc_write_en = > > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && > > + pipeline->writes_stencil; > > + > > + /* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */ > > + const bool comp_stc_en = stc_test_en && wm_prog_data->computed_ > stencil; > > + > > + /* COMP_STC_EN || STC_WRITE_EN */ > > + if (!(comp_stc_en || stc_write_en)) > > + return false; > > + > > + /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || > > + * 3DSTATE_WM::ForceKillPix == ON || > > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || > > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || > > + * 3DSTATE_PS_BLEND::AlphaTestEnable || > > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || > > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != > PSCDEPTH_OFF) > > + */ > > + return pipeline->kill_pixel || > > + wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; > > +} > > + > > void > > genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer) > > { > > @@ -398,6 +541,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct > anv_cmd_buffer *cmd_buffer) > > } > > > > if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | > > + ANV_CMD_DIRTY_RENDER_TARGETS | > > > > ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK > | > > ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK > | > > ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) > { > > @@ -423,6 +567,9 @@ genX(cmd_buffer_flush_dynamic_state)(struct > anv_cmd_buffer *cmd_buffer) > > > > anv_batch_emit_merge(&cmd_buffer->batch, dwords, > > pipeline->gen9.wm_depth_stencil); > > + > > + genX(cmd_buffer_enable_pma_fix)(cmd_buffer, > > + want_stencil_pma_fix(cmd_ > buffer)); > > } > > #endif > > > > diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_ > pipeline.c > > index 3f701f3..3087037 100644 > > --- a/src/intel/vulkan/genX_pipeline.c > > +++ b/src/intel/vulkan/genX_pipeline.c > > @@ -742,6 +742,7 @@ emit_ds_state(struct anv_pipeline *pipeline, > > * to make sure it's initialized to something useful. > > */ > > pipeline->writes_stencil = false; > > + pipeline->stencil_test_enable = false; > > pipeline->writes_depth = false; > > pipeline->depth_test_enable = false; > > memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw)); > > @@ -757,6 +758,7 @@ emit_ds_state(struct anv_pipeline *pipeline, > > > > VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo; > > sanitize_ds_state(&info, &pipeline->writes_stencil, ds_aspects); > > + pipeline->stencil_test_enable = info.stencilTestEnable; > > pipeline->writes_depth = info.depthWriteEnable; > > pipeline->depth_test_enable = info.depthTestEnable; > > > > @@ -1514,8 +1516,8 @@ compute_kill_pixel(struct anv_pipeline *pipeline, > > const struct brw_wm_prog_data *wm_prog_data = > get_wm_prog_data(pipeline); > > > > /* This computes the KillPixel portion of the computation for > whether or > > - * not we want to enable the PMA fix on gen8. It's given by this > chunk of > > - * the giant formula: > > + * not we want to enable the PMA fix on gen8 or gen9. It's given by > this > > + * chunk of the giant formula: > > * > > * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || > > * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || > > -- > > 2.5.0.400.gff86faf > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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