On Wednesday, February 1, 2017 12:35:15 PM PST Eero Tamminen wrote: > Hi, > > On 31.01.2017 21:12, Matt Turner wrote: > > On Sun, Jan 29, 2017 at 8:29 PM, Kenneth Graunke <kenn...@whitecape.org> > > wrote: > >> On Sunday, January 29, 2017 6:20:10 PM PST Matt Turner wrote: > >>> This partially reverts commit 97217a40f97cdeae0304798b607f704deb0c3558. > >>> It leaves ES 2.0 support in place per Ian's suggestion, because ES 2.0 > >>> is designed to work on hardware like i915. > >> > >> Your commit message should mention why dropping from OpenGL 2.1 to 1.4 > >> is a good thing. > >> > >> (IIRC it's because Chrome (and other apps?) use really slow paths with > >> 2.1, and so the general usability of the system is likely to be worse.) > > > > Yeah, I'll add > > Has that been profiled? I assume the issue is the constant uploads > Chrome does for the Browser's CPU rendered page content updates. There > are not many other workloads that utilize GPU as inefficiently as > current browsers. > > > - Eero
I figured it was just software rendering everything, given that there's no vertex shading support and only 64 fragment shader instructions... prog_execute isn't exactly a state-of-the-art interpreter, either. --Ken
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