----- Original Message ----- > From: "Marek Olšák" <mar...@gmail.com> > To: "Nicolai Hähnle" <nhaeh...@gmail.com> > Cc: "Ilia Mirkin" <imir...@alum.mit.edu>, mesa-dev@lists.freedesktop.org, > "Dave Airlie" <airl...@redhat.com> > Sent: Friday, 27 January, 2017 6:18:32 AM > Subject: Re: [Mesa-dev] [PATCH 1/4] gallium: Add integer 64 capability > > On Thu, Jan 26, 2017 at 9:04 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: > > On 26.01.2017 20:23, Ilia Mirkin wrote: > >> > >> I have no serious preference, but for doubles, we use a shader cap. > > > > > > I think this: > > > >> On Thu, Jan 26, 2017 at 2:09 PM, Nicolai Hähnle <nhaeh...@gmail.com> > >> wrote: > >>> > >>> v1.1: move to using a normal CAP. (Marek) > > > > > > ... suggests that this has already gone back and forth :) > > > > Pragmatically, is there hardware that can do 64 bit ints only in some of > > the > > shader stages? > > I'll give you a different answer: I think the double cap and other > shader caps can be changed to normal caps if there is no reason for > them to be shader caps. >
I think the doubles cap should be non-shader now, but not so motivated to write a patch. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev