From: Emil Velikov <emil.veli...@collabora.com>

Currently one can build i915g without LLVM thus the current handling is
wrong. Whether using i915g w/o LLVM is a good idea or not is a question
for another time.

Cc: Stéphane Marchesin <marc...@chromium.org>
Signed-off-by: Emil Velikov <emil.veli...@collabora.com>
---
 src/gallium/drivers/i915/i915_screen.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/i915/i915_screen.c 
b/src/gallium/drivers/i915/i915_screen.c
index 78898736d9..6f9e612348 100644
--- a/src/gallium/drivers/i915/i915_screen.c
+++ b/src/gallium/drivers/i915/i915_screen.c
@@ -114,7 +114,7 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned 
shader, enum pipe_sha
       switch (cap) {
       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
-         if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
+         if (draw_get_option_use_llvm())
             return PIPE_MAX_SAMPLERS;
          else
             return 0;
-- 
2.11.0

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