When a texture is immutable, we can't tack on extra levels after-the-fact like we could with glTexImage. So check against that level limit and return an error if it's surpassed.
The spec is a little unclear in that it says to check if "level is not a supported texture level", however that is never fully defined. This fixes: GL45-CTS.geometry_shader.layered_fbo.fb_texture_invalid_level_number Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/mesa/main/fbobject.c | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 6934805..1a4ff75 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -3128,16 +3128,22 @@ check_layer(struct gl_context *ctx, GLenum target, GLint layer, * \return true if no errors, false if errors */ static bool -check_level(struct gl_context *ctx, GLenum target, GLint level, - const char *caller) +check_level(struct gl_context *ctx, const struct gl_texture_object *texObj, + GLint level, const char *caller) { if ((level < 0) || - (level >= _mesa_max_texture_levels(ctx, target))) { + (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid level %d)", caller, level); return false; } + if (texObj->Immutable && level > texObj->_MaxLevel) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(level %u >= %u)", caller, level, texObj->_MaxLevel); + return false; + } + return true; } @@ -3260,7 +3266,7 @@ framebuffer_texture_with_dims(int dims, GLenum target, if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller)) return; - if (!check_level(ctx, textarget, level, caller)) + if (!check_level(ctx, texObj, level, caller)) return; } @@ -3328,7 +3334,7 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, if (!check_layer(ctx, texObj->Target, layer, func)) return; - if (!check_level(ctx, texObj->Target, level, func)) + if (!check_level(ctx, texObj, level, func)) return; if (texObj->Target == GL_TEXTURE_CUBE_MAP) { @@ -3370,7 +3376,7 @@ _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, if (!check_layer(ctx, texObj->Target, layer, func)) return; - if (!check_level(ctx, texObj->Target, level, func)) + if (!check_level(ctx, texObj, level, func)) return; if (texObj->Target == GL_TEXTURE_CUBE_MAP) { @@ -3419,7 +3425,7 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment, if (!check_layered_texture_target(ctx, texObj->Target, func, &layered)) return; - if (!check_level(ctx, texObj->Target, level, func)) + if (!check_level(ctx, texObj, level, func)) return; } @@ -3459,7 +3465,7 @@ _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, &layered)) return; - if (!check_level(ctx, texObj->Target, level, func)) + if (!check_level(ctx, texObj, level, func)) return; } -- 2.10.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev