On Tue, 08 Nov 2011 19:46:13 -0800, Kenneth Graunke <kenn...@whitecape.org> wrote: > On 11/04/2011 03:01 PM, Eric Anholt wrote: > > This requires using a new fragment shader to get the integer color > > output, and a new vertex shader because #version has to match between > > the two. > > Hm. The extra VS is rather unfortunate (it's exactly the same other > than the #version), but I suppose necessary. > > One comment... > > You don't appear to have any code to associate "out_color" with a > location; I suppose it's implicitly 0 since it's the only output. Is it > worth setting this explicitly? > > I'll accept "No, it's fine" as an answer. :) > > Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
Given that I had to look up the spec saying that assignment starts from 0, yes, it does merit a comment explaining why this works.
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