This will be useful for proper D3D9 emulation, where this behavior is expected by some shaders.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- Expanded on the description for the property to include all MUL-dependent operations as well. src/gallium/auxiliary/tgsi/tgsi_strings.c | 3 ++- src/gallium/docs/source/tgsi.rst | 17 +++++++++++++++-- src/gallium/include/pipe/p_shader_tokens.h | 1 + 3 files changed, 18 insertions(+), 3 deletions(-) diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c index 536a4c8..cebc1b4 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_strings.c +++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c @@ -148,7 +148,8 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] = "NEXT_SHADER", "CS_FIXED_BLOCK_WIDTH", "CS_FIXED_BLOCK_HEIGHT", - "CS_FIXED_BLOCK_DEPTH" + "CS_FIXED_BLOCK_DEPTH", + "MUL_ZERO_WINS", }; const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] = diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index b981278..341b41f 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -3547,13 +3547,26 @@ Which shader stage will MOST LIKELY follow after this shader when the shader is bound. This is only a hint to the driver and doesn't have to be precise. Only set for VS and TES. -TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH / HEIGHT / DEPTH -""""""""""""""""""""""""""""""""""""""""""""""""""" +CS_FIXED_BLOCK_WIDTH / HEIGHT / DEPTH +""""""""""""""""""""""""""""""""""""" Threads per block in each dimension, if known at compile time. If the block size is known all three should be at least 1. If it is unknown they should all be set to 0 or not set. +MUL_ZERO_WINS +""""""""""""" + +The MUL TGSI operation (FP32 multiplication) will return 0 if either +of the operands are equal to 0. That means that 0 * Inf = 0. This +should be set the same way for an entire pipeline. Note that this +applies not only to the literal MUL TGSI opcode, but all FP32 +multiplications implied by other operations, such as MAD, FMA, DP2, +DP3, DP4, DPH, DST, LOG, LRP, XPD, and possibly others. If there is a +mismatch between shaders, then it is unspecified whether this behavior +will be enabled. + + Texture Sampling and Texture Formats ------------------------------------ diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h index b2d440a..1c8d87c 100644 --- a/src/gallium/include/pipe/p_shader_tokens.h +++ b/src/gallium/include/pipe/p_shader_tokens.h @@ -290,6 +290,7 @@ enum tgsi_property_name { TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH, TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT, TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH, + TGSI_PROPERTY_MUL_ZERO_WINS, TGSI_PROPERTY_COUNT, }; -- 2.10.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev