On 01/12/2017 12:55 PM, Marek Olšák wrote:
I think v_mad always flushes denorms.
I would just ignore this failure. It's not required to fix every silly
test on the planet. If you opencode v_max, you'll have the same problem,
and then you'd have to fix v_cmp. It's just silly.
Your call.
That test compares 60k values and only one is actually wrong (the one
mentioned by Ilia).
Marek
On Jan 12, 2017 11:59 AM, "Nicolai Hähnle" <nhaeh...@gmail.com
<mailto:nhaeh...@gmail.com>> wrote:
On 12.01.2017 09:24, Samuel Pitoiset wrote:
On 01/12/2017 02:12 AM, Marek Olšák wrote:
On Thu, Jan 12, 2017 at 12:33 AM, Ilia Mirkin
<imir...@alum.mit.edu <mailto:imir...@alum.mit.edu>>
wrote:
On Wed, Jan 11, 2017 at 4:00 PM, Roland Scheidegger
<srol...@vmware.com <mailto:srol...@vmware.com>> wrote:
Am 11.01.2017 um 21:08 schrieb Samuel Pitoiset:
On 01/11/2017 07:00 PM, Roland Scheidegger wrote:
I don't think there's any glsl, es or
otherwise, specification which
would require denorms (since obviously lots
of hw can't do it, d3d10
forbids them), with any precision qualifier.
Hence these look like
bugs
of the test suite to me?
(Irrespective if it's a good idea or not to
enable denormals, which I
don't realy know.)
That test works on NVIDIA hw (both with blob and
nouveau) and IIRC it
also works on Intel hw. I don't think it's buggy
there.
The question then is why it needs denorms on radeons...
I spent some time with Samuel looking at this. So, this
is pretty
funny... (or at least feels that way after staring at
floating point
for a while)
dEQP is, in fact, feeding denorms to the min/max
functions. But it's
smart enough to know that flushing denorms to 0 is OK,
and so it
treats a 0 as a pass. (And obviously it treats the
"right answer" as a
pass.) So that's why enabling denorm processing fixes it
- that causes
the hw to return the proper correct answer and all is well.
However the issue is that without denorm processing, the
hw is
returning the *wrong* answer. At first I thought that
max was being
lowered into something like
if (a > b) { x = a; } else { x = b; }
which would end up with potentially wrong results if a
and b are being
flushed as inputs into the comparison but not into the
assignments.
But that's not (explicitly) what's happening - the
v_max_f32_e32
instruction is being used. Perhaps that's what it does
internally? If
so, that means that results of affected float functions
in LLVM need
explicit flushing before being stored into results.
FWIW the specific values triggering the issue are:
in0=-0x0.000002p-126, in1=-0x0.fffffep-126,
out0=-0x0.fffffep-126 ->
FAIL
With denorm processing, it correctly reports
out0=-0x0.000002p-126,
while nouveau with denorm flushing enabled reports
out0=0.0 which also
passes.
The denorm configuration has 2 bits:
- flush (0) or allow (1) input denorms
- flush (0) or allow (1) output denorms
In the case of v_max, it looks like output denorms are not
flushed and
it behaves almost like you said:
if (a >= b) { x = a; } else { x = b; }
Should we adjust the denorm mode with s_setreg for
v_max_f32/v_min_f32?
That might eliminate some optimization opportunities, so let's first
see if another fix is possible?
I haven't run the test, but from the description the most plausible
explanation is that v_max_f32/v_min_f32 flushes input denorms, but
doesn't flush output denorms for some stupid reason. Perhaps we
could change the fp_denorm setting to
- allow input denorms
- flush output denorms
Then min/max will preserve the denorms, but other operations will
flush denorms to zero.
Do you know how that affects v_mad_f32? If we just change the
register without telling LLVM about it, LLVM will still happily emit
v_mad_f32, and perhaps that produces incorrect results when denorms
are passed in from uniforms?
If this register setting doesn't work, then yes, looks like s_setreg
may be needed. Unless there's a cheap way to flush denorms from
loads as well? But I don't think there is.
Nicolai
Marek
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