---
 src/mesa/main/uniform_query.cpp |   12 ++++++++----
 src/mesa/main/uniforms.h        |    2 +-
 2 files changed, 9 insertions(+), 5 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 2ff8207..388e81a 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -204,7 +204,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, 
GLint location,
         &uni->storage[offset * elements];
 
       unsigned bytes = sizeof(uni->storage[0]) * elements;
-      if (bytes > bufSize) {
+      if (bytes > (unsigned) bufSize) {
         elements = bufSize / sizeof(uni->storage[0]);
         bytes = bufSize;
       }
@@ -490,7 +490,6 @@ _mesa_uniform(struct gl_context *ctx, struct 
gl_shader_program *shProg,
    unsigned loc, offset;
    unsigned components;
    unsigned src_components;
-   unsigned i;
    enum glsl_base_type basicType;
    struct gl_uniform_storage *uni;
 
@@ -618,6 +617,8 @@ _mesa_uniform(struct gl_context *ctx, struct 
gl_shader_program *shProg,
     * GL_INVALID_VALUE error and ignore the command.
     */
    if (uni->type->is_sampler()) {
+      int i;
+
       for (i = 0; i < count; i++) {
         const unsigned texUnit = ((unsigned *) values)[i];
 
@@ -662,6 +663,7 @@ _mesa_uniform(struct gl_context *ctx, struct 
gl_shader_program *shProg,
         (const union gl_constant_value *) values;
       union gl_constant_value *dst = &uni->storage[components * offset];
       const unsigned elems = components * count;
+      unsigned i;
 
       for (i = 0; i < elems; i++) {
         if (basicType == GLSL_TYPE_FLOAT) {
@@ -680,6 +682,8 @@ _mesa_uniform(struct gl_context *ctx, struct 
gl_shader_program *shProg,
     * the changes through.
     */
    if (uni->type->is_sampler()) {
+      int i;
+
       for (i = 0; i < count; i++) {
         shProg->SamplerUnits[uni->sampler + offset + i] =
            ((unsigned *) values)[i];
@@ -721,7 +725,7 @@ _mesa_uniform(struct gl_context *ctx, struct 
gl_shader_program *shProg,
  */
 extern "C" void
 _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
-                    GLint cols, GLint rows,
+                    GLuint cols, GLuint rows,
                      GLint location, GLsizei count,
                      GLboolean transpose, const GLfloat *values)
 {
@@ -795,7 +799,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct 
gl_shader_program *shProg,
       const float *src = values;
       float *dst = &uni->storage[elements * offset].f;
 
-      for (unsigned i = 0; i < count; i++) {
+      for (int i = 0; i < count; i++) {
         for (unsigned r = 0; r < rows; r++) {
            for (unsigned c = 0; c < cols; c++) {
               dst[(c * components) + r] = src[c + (r * vectors)];
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 6b102ec..c73aab3 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -182,7 +182,7 @@ _mesa_uniform(struct gl_context *ctx, struct 
gl_shader_program *shader_program,
 
 void
 _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
-                    GLint cols, GLint rows,
+                    GLuint cols, GLuint rows,
                      GLint location, GLsizei count,
                      GLboolean transpose, const GLfloat *values);
 
-- 
1.7.3.4

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