Hi Andy, Can you try this patch? This should help with the tearing.
diff --git a/src/gallium/state_trackers/vdpau/output.c b/src/gallium/state_trackers/vdpau/output.c index 48e3133..98a8011 100644 --- a/src/gallium/state_trackers/vdpau/output.c +++ b/src/gallium/state_trackers/vdpau/output.c @@ -82,7 +82,7 @@ vlVdpOutputSurfaceCreate(VdpDevice device, res_tmpl.depth0 = 1; res_tmpl.array_size = 1; res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET | - PIPE_BIND_SHARED; + PIPE_BIND_SHARED | PIPE_BIND_SCANOUT; res_tmpl.usage = PIPE_USAGE_DEFAULT; pipe_mutex_lock(dev->mutex); Regards, Nayan On Wed, Jan 11, 2017 at 5:11 PM, Andy Furniss <adf.li...@gmail.com> wrote: > Michel Dänzer wrote: >> >> On 11/01/17 05:13 PM, Nayan Deshmukh wrote: >>> >>> On Wed, Jan 11, 2017 at 12:44 PM, Michel Dänzer <mic...@daenzer.net> >>> wrote: >>>> >>>> On 10/01/17 06:53 PM, Nayan Deshmukh wrote: >>>>> >>>>> On Sat, Jan 7, 2017 at 12:42 PM, Michel Dänzer <mic...@daenzer.net> >>>>> wrote: >>>>>> >>>>>> On 06/01/17 05:50 AM, Andy Furniss wrote: >>>>>>> >>>>>>> Christian König wrote: >>>>>>>> >>>>>>>> Am 04.01.2017 um 18:13 schrieb Nayan Deshmukh: >>>>>>>>> >>>>>>>>> dri3 allows us to send handle of a texture directly to X >>>>>>>>> so this patch allows a state tracker to directly send its >>>>>>>>> texture to X to be used as back buffer and avoids extra >>>>>>>>> copying >>>>>>>>> >>>>>>>>> v2: use clip width/height to display a portion of the surface >>>>>>>>> v3: remove redundant variables, fix wrapping, rename variables >>>>>>>>> handle vaapi path >>>>>>>>> v3.1: we need clip_width/height for every frame so we don't need >>>>>>>>> to maintain it for each buffer instead use a global >>>>>>>>> variable >>>>>>>>> v4: In case of single gpu we can cache the buffers as applications >>>>>>>>> use constant number of buffer and we can avoid calls to >>>>>>>>> present >>>>>>>>> extension for every frame >>>>>>>>> >>>>>>>>> Suggested-by: Leo Liu <leo....@amd.com> >>>>>>>>> Signed-off-by: Nayan Deshmukh <nayan26deshm...@gmail.com> >>>>>>>> >>>>>>>> >>>>>>>> Acked-by: Christian König <christian.koe...@amd.com>. >>>>>>>> >>>>>>>> Andy & Leo did you guys already had a chance to test it? To me it >>>>>>>> looks >>>>>>>> like this should work now. >>>>>>> >>>>>>> >>>>>>> Well there is still the tearing issue from loosing pageflips. >>>>>>> >>>>>>> Maybe different GPUs don't see this. I can fix by forcing perf but I >>>>>>> just tested dal and it's not even fixable running that. >>>>>>> >>>>>>> I guess that may not count as an issue with these patches as such if >>>>>>> xorg/xf86-video-amdgpu can work around, but it's a very noticeable >>>>>>> regression until that happens. >>>>>> >>>>>> >>>>>> Somebody should track down why the buffers sent for presentation in >>>>>> this >>>>>> case don't use the same tiling parameters as buffers used for GL via >>>>>> DRI3. >>>>>> >>>>> I can look into this, but I don't know where to look exactly. Can you >>>>> give some >>>>> pointers to get started. >>>> >>>> >>>> Looking at src/gallium/auxiliary/vl/vl_winsys_dri3.c and the patches >>>> again, my guess is that it's due to PIPE_BIND_SCANOUT not being set when >>>> creating the buffers that are now being directly sent to the X server >>>> for presentation. >>>> >>> So the only way to avoid this is to have a PIPE_BIND_SCANOUT for the >>> output surfaces of the state tracker. Will introducing >>> PIPE_BIND_SCANOUT lead to performance loss for these surfaces? >> >> >> Potentially, but I doubt it'll make a big difference for this use case. >> In the future, there might be a feedback mechanism which allows >> re-allocating the buffer with/out PIPE_BIND_SCANOUT according to the >> current circumstances, but for now it's probably better to set it (at >> least in cases where we don't know that the buffer can never be scanned >> out directly) to allow for page flipping. > > > Pure luck noticing this because I haven't tested modesetting driver for > ages, but - > > These patches also break full screen vdpau playback when using that. > > Result is a screen of mostly junk with a hint of the vid - looks like > when direct scan out fails on wayland due to tiling mismatch. > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev