There is no reason for this to be in the shared gl_shader_info or to copy it to gl_program at the end of linking (its already there). --- src/compiler/glsl/glsl_parser_extras.cpp | 2 +- src/compiler/glsl/linker.cpp | 2 +- src/mesa/main/mtypes.h | 3 ++- src/mesa/main/shaderapi.c | 1 - 4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 70bde06..063ca45 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1816,7 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader, state->ARB_fragment_coord_conventions_enable; shader->EarlyFragmentTests = state->fs_early_fragment_tests; shader->info.InnerCoverage = state->fs_inner_coverage; - shader->info.PostDepthCoverage = state->fs_post_depth_coverage; + shader->PostDepthCoverage = state->fs_post_depth_coverage; shader->BlendSupport = state->fs_blend_support; break; diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index a6a2baa..f81e96a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1880,7 +1880,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, linked_shader->info.InnerCoverage |= shader->info.InnerCoverage; linked_shader->Program->info.fs.post_depth_coverage |= - shader->info.PostDepthCoverage; + shader->PostDepthCoverage; linked_shader->Program->sh.fs.BlendSupport |= shader->BlendSupport; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index de2821e..ac7d149 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2238,7 +2238,6 @@ struct gl_subroutine_function */ struct gl_shader_info { - bool PostDepthCoverage; bool InnerCoverage; struct { @@ -2426,6 +2425,8 @@ struct gl_shader bool redeclares_gl_fragcoord; bool uses_gl_fragcoord; + bool PostDepthCoverage; + /** * Fragment shader state from GLSL 1.50 layout qualifiers. */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index a987536..c62c573 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2223,7 +2223,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src, case MESA_SHADER_FRAGMENT: { dst->info.fs.depth_layout = src->FragDepthLayout; dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage; - dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage; break; } case MESA_SHADER_COMPUTE: { -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev