Unless I'm missing something, no there is no ROPs defined for floating points operands. The ARB_color_buffer_float specification says:
36. Should logical operations be disabled for floating-point color buffers? RESOLVED: Yes. This matches the behavior in the ATI specification. Besides that, the result of the blending equation is no longer clamped when dealing with FP buffers. On 11/6/2011 3:08 PM, Corbin Simpson wrote: > It's entirely possible that I'm still asleep, but what problem does this > solve? Are ROPs not defined for FP operands? > > Sending from a mobile, pardon my terseness. ~ C. > > On Nov 6, 2011 4:31 AM, "Morgan Armand" <morgan.de...@gmail.com > <mailto:morgan.de...@gmail.com>> wrote: > > --- > src/gallium/drivers/softpipe/sp_quad_blend.c | 78 > ++++++++++++++++++------- > 1 files changed, 56 insertions(+), 22 deletions(-) > > diff --git a/src/gallium/drivers/softpipe/sp_quad_blend.c > b/src/gallium/drivers/softpipe/sp_quad_blend.c > index 598df26..4813ada 100644 > --- a/src/gallium/drivers/softpipe/sp_quad_blend.c > +++ b/src/gallium/drivers/softpipe/sp_quad_blend.c > @@ -702,19 +702,19 @@ blend_quad(struct quad_stage *qs, > */ > switch (softpipe->blend->rt[blend_index].rgb_func) { > case PIPE_BLEND_ADD: > - VEC4_ADD_SAT(quadColor[0], source[0], blend_dest[0]); /* R */ > - VEC4_ADD_SAT(quadColor[1], source[1], blend_dest[1]); /* G */ > - VEC4_ADD_SAT(quadColor[2], source[2], blend_dest[2]); /* B */ > + VEC4_ADD(quadColor[0], source[0], blend_dest[0]); /* R */ > + VEC4_ADD(quadColor[1], source[1], blend_dest[1]); /* G */ > + VEC4_ADD(quadColor[2], source[2], blend_dest[2]); /* B */ > break; > case PIPE_BLEND_SUBTRACT: > - VEC4_SUB_SAT(quadColor[0], source[0], blend_dest[0]); /* R */ > - VEC4_SUB_SAT(quadColor[1], source[1], blend_dest[1]); /* G */ > - VEC4_SUB_SAT(quadColor[2], source[2], blend_dest[2]); /* B */ > + VEC4_SUB(quadColor[0], source[0], blend_dest[0]); /* R */ > + VEC4_SUB(quadColor[1], source[1], blend_dest[1]); /* G */ > + VEC4_SUB(quadColor[2], source[2], blend_dest[2]); /* B */ > break; > case PIPE_BLEND_REVERSE_SUBTRACT: > - VEC4_SUB_SAT(quadColor[0], blend_dest[0], source[0]); /* R */ > - VEC4_SUB_SAT(quadColor[1], blend_dest[1], source[1]); /* G */ > - VEC4_SUB_SAT(quadColor[2], blend_dest[2], source[2]); /* B */ > + VEC4_SUB(quadColor[0], blend_dest[0], source[0]); /* R */ > + VEC4_SUB(quadColor[1], blend_dest[1], source[1]); /* G */ > + VEC4_SUB(quadColor[2], blend_dest[2], source[2]); /* B */ > break; > case PIPE_BLEND_MIN: > VEC4_MIN(quadColor[0], source[0], blend_dest[0]); /* R */ > @@ -735,13 +735,13 @@ blend_quad(struct quad_stage *qs, > */ > switch (softpipe->blend->rt[blend_index].alpha_func) { > case PIPE_BLEND_ADD: > - VEC4_ADD_SAT(quadColor[3], source[3], blend_dest[3]); /* A */ > + VEC4_ADD(quadColor[3], source[3], blend_dest[3]); /* A */ > break; > case PIPE_BLEND_SUBTRACT: > - VEC4_SUB_SAT(quadColor[3], source[3], blend_dest[3]); /* A */ > + VEC4_SUB(quadColor[3], source[3], blend_dest[3]); /* A */ > break; > case PIPE_BLEND_REVERSE_SUBTRACT: > - VEC4_SUB_SAT(quadColor[3], blend_dest[3], source[3]); /* A */ > + VEC4_SUB(quadColor[3], blend_dest[3], source[3]); /* A */ > break; > case PIPE_BLEND_MIN: > VEC4_MIN(quadColor[3], source[3], blend_dest[3]); /* A */ > @@ -856,6 +856,10 @@ blend_fallback(struct quad_stage *qs, > > for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) > { > + const enum pipe_format format = > + softpipe->framebuffer.cbufs[cbuf]->format; > + const struct util_format_description *desc = > + util_format_description(format); > /* which blend/mask state index to use: */ > const uint blend_buf = blend->independent_blend_enable ? cbuf : 0; > float dest[4][QUAD_SIZE]; > @@ -909,10 +913,19 @@ blend_fallback(struct quad_stage *qs, > > > if (blend->logicop_enable) { > - logicop_quad( qs, quadColor, dest ); > + if (desc->channel[0].type != UTIL_FORMAT_TYPE_FLOAT) { > + logicop_quad( qs, quadColor, dest ); > + } > } > else if (blend->rt[blend_buf].blend_enable) { > blend_quad(qs, quadColor, dest, blend_color, blend_buf); > + > + /* If fixed-point dest color buffer, need to clamp the > outgoing > + * fragment colors now. > + */ > + if (clamp) { > + clamp_colors(quadColor); > + } > } > > rebase_colors(bqs->base_format[cbuf], quadColor); > @@ -969,6 +982,13 @@ blend_single_add_src_alpha_inv_src_alpha(struct > quad_stage *qs, > } > } > > + /* If fixed-point dest color buffer, need to clamp the incoming > + * fragment colors now. > + */ > + if (bqs->clamp[0]) { > + clamp_colors(quadColor); > + } > + > VEC4_MUL(source[0], quadColor[0], alpha); /* R */ > VEC4_MUL(source[1], quadColor[1], alpha); /* G */ > VEC4_MUL(source[2], quadColor[2], alpha); /* B */ > @@ -978,12 +998,19 @@ blend_single_add_src_alpha_inv_src_alpha(struct > quad_stage *qs, > VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ > VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ > VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */ > - VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* B */ > + VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */ > > - VEC4_ADD_SAT(quadColor[0], source[0], dest[0]); /* R */ > - VEC4_ADD_SAT(quadColor[1], source[1], dest[1]); /* G */ > - VEC4_ADD_SAT(quadColor[2], source[2], dest[2]); /* B */ > - VEC4_ADD_SAT(quadColor[3], source[3], dest[3]); /* A */ > + VEC4_ADD(quadColor[0], source[0], dest[0]); /* R */ > + VEC4_ADD(quadColor[1], source[1], dest[1]); /* G */ > + VEC4_ADD(quadColor[2], source[2], dest[2]); /* B */ > + VEC4_ADD(quadColor[3], source[3], dest[3]); /* A */ > + > + /* If fixed-point dest color buffer, need to clamp the outgoing > + * fragment colors now. > + */ > + if (bqs->clamp[0]) { > + clamp_colors(quadColor); > + } > > rebase_colors(bqs->base_format[0], quadColor); > > @@ -1035,10 +1062,17 @@ blend_single_add_one_one(struct quad_stage *qs, > clamp_colors(quadColor); > } > > - VEC4_ADD_SAT(quadColor[0], quadColor[0], dest[0]); /* R */ > - VEC4_ADD_SAT(quadColor[1], quadColor[1], dest[1]); /* G */ > - VEC4_ADD_SAT(quadColor[2], quadColor[2], dest[2]); /* B */ > - VEC4_ADD_SAT(quadColor[3], quadColor[3], dest[3]); /* A */ > + VEC4_ADD(quadColor[0], quadColor[0], dest[0]); /* R */ > + VEC4_ADD(quadColor[1], quadColor[1], dest[1]); /* G */ > + VEC4_ADD(quadColor[2], quadColor[2], dest[2]); /* B */ > + VEC4_ADD(quadColor[3], quadColor[3], dest[3]); /* A */ > + > + /* If fixed-point dest color buffer, need to clamp the outgoing > + * fragment colors now. > + */ > + if (bqs->clamp[0]) { > + clamp_colors(quadColor); > + } > > rebase_colors(bqs->base_format[0], quadColor); > > -- > 1.7.7.1.msysgit.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org <mailto:mesa-dev@lists.freedesktop.org> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev