With the image_ms_array line removed (I don't believe we support that), 20-22 are
Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> On Thu, Jan 5, 2017 at 12:44 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > You're doing more here than enabling float64... > > On Thu, Jan 5, 2017 at 2:18 AM, Samuel Iglesias Gonsálvez < > sigles...@igalia.com> wrote: > >> Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> >> --- >> src/intel/vulkan/anv_pipeline.c | 7 ++++++- >> 1 file changed, 6 insertions(+), 1 deletion(-) >> >> diff --git a/src/intel/vulkan/anv_pipeline.c >> b/src/intel/vulkan/anv_pipeline.c >> index 361fd256cf7..e25465fc1d9 100644 >> --- a/src/intel/vulkan/anv_pipeline.c >> +++ b/src/intel/vulkan/anv_pipeline.c >> @@ -124,10 +124,15 @@ anv_shader_compile_to_nir(struct anv_device >> *device, >> } >> } >> >> + const struct nir_spirv_supported_extensions supported_ext = { >> + .float64 = device->instance->physicalDevice.info.gen >= 8, >> + .image_ms_array = true, >> + }; >> + >> nir_function *entry_point = >> spirv_to_nir(spirv, module->size / 4, >> spec_entries, num_spec_entries, >> - stage, entrypoint_name, NULL, nir_options); >> + stage, entrypoint_name, &supported_ext, nir_options); >> nir_shader *nir = entry_point->shader; >> assert(nir->stage == stage); >> nir_validate_shader(nir); >> -- >> 2.11.0 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > >
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