On Tue, 2017-01-03 at 22:07 +0100, Marek Olšák wrote: > On Tue, Jan 3, 2017 at 9:57 PM, Timothy Arceri > <timothy.arc...@collabora.com> wrote: > > On Tue, 2017-01-03 at 20:47 +0100, Marek Olšák wrote: > > > On Tue, Jan 3, 2017 at 3:43 AM, Timothy Arceri > > > <timothy.arc...@collabora.com> wrote: > > > > We only need to set it when linking was successful and the > > > > program > > > > being linked is currently active. > > > > > > > > The programs_in_use mask is just used as a flag for now but in > > > > a following patch we will use it to update the CurrentProgram > > > > array. > > > > --- > > > > src/mesa/main/shaderapi.c | 22 +++++++++++++++++++++- > > > > 1 file changed, 21 insertions(+), 1 deletion(-) > > > > > > > > diff --git a/src/mesa/main/shaderapi.c > > > > b/src/mesa/main/shaderapi.c > > > > index 022afab..6c03dcb 100644 > > > > --- a/src/mesa/main/shaderapi.c > > > > +++ b/src/mesa/main/shaderapi.c > > > > @@ -1083,10 +1083,30 @@ _mesa_link_program(struct gl_context > > > > *ctx, > > > > struct gl_shader_program *shProg) > > > > return; > > > > } > > > > > > > > - FLUSH_VERTICES(ctx, _NEW_PROGRAM); > > > > + unsigned programs_in_use = 0; > > > > + if (ctx->_Shader) > > > > + for (unsigned stage = 0; stage < MESA_SHADER_STAGES; > > > > stage++) { > > > > + if (ctx->_Shader->CurrentProgram[stage] == shProg) { > > > > + programs_in_use |= 1 << stage; > > > > + } > > > > + } > > > > > > > > _mesa_glsl_link_shader(ctx, shProg); > > > > > > > > + /* From section 7.3 (Program Objects) of the OpenGL 4.5 > > > > spec: > > > > + * > > > > + * "If LinkProgram or ProgramBinary successfully re- > > > > links a > > > > program > > > > + * object that is active for any shader stage, then the > > > > newly generated > > > > + * executable code will be installed as part of the > > > > current > > > > rendering > > > > + * state for all shader stages where the program is > > > > active. > > > > + * Additionally, the newly generated executable code is > > > > made part of > > > > + * the state of any program pipeline for all stages > > > > where > > > > the program > > > > + * is attached." > > > > + */ > > > > + if (shProg->data->LinkStatus && programs_in_use) { > > > > + FLUSH_VERTICES(ctx, _NEW_PROGRAM); > > > > + } > > > > > > This doesn't seem correct. If the context has unflushed vertices, > > > calling FLUSH_VERTICES after linking will use the new linked > > > program > > > instead of the previous program for which the vertices were > > > submitted. > > > > Your probably right but this doesn't make anything worse than it > > already is right? > > > > Before this change we where always calling FLUSH_VERTICES(ctx, > > _NEW_PROGRAM); > > The useless flagging is a different issue. > > FLUSH_VERTICES should be called before a state change, because it > flushes draw calls that the driver hasn't even seen yet. After the > driver processes those draw calls, _NEW_PROGRAM is set. That's how it > works. > > If you instead change a state and then call FLUSH_VERTICES, the > previous unflushed draw calls will use the new state, which is > incorrect.
But the state doesn't change just from linking does it? The new programs won't be made current until glUseProgram() is called. > > Marek > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev