One of the points of GL_ARB_texture_storage is to make it impossible
to have malformed mipmap stacks.  If we know the texture object is
immutable, we can skip a bunch of size checking.
---
 src/mesa/main/texobj.c |   13 +++++++++----
 1 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index e2f0dc8..17c78ce 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -415,10 +415,6 @@ incomplete(struct gl_texture_object *t, const char *fmt, 
...)
  * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
  * accordingly.
  *
- * XXX TODO: For immutable textures (GL_ARB_texture_storage) we can skip
- * many of the checks below since we know the mipmap images will have
- * consistent sizes.
- *
  * \param ctx GL context.
  * \param t texture object.
  *
@@ -504,6 +500,15 @@ _mesa_test_texobj_completeness( const struct gl_context 
*ctx,
    /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
    t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
 
+   if (t->Immutable) {
+      /* This texture object was created with glTexStorage1/2/3D() so we
+       * know that all the mipmap levels are the right size and all cube
+       * map faces are the same size.
+       * We don't need to do any of the additional checks below.
+       */
+      return;
+   }
+
    if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
       /* make sure that all six cube map level 0 images are the same size */
       const GLuint w = t->Image[0][baseLevel]->Width2;
-- 
1.7.3.4

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