Currently this just breaks up the linking code a bit but in the future i965 will call this from the backend via Driver.LinkShader() so that we can do NIR optimisations before assigning uniform locations. --- src/compiler/glsl/linker.cpp | 30 +++++++++++++++++++----------- 1 file changed, 19 insertions(+), 11 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index e755ece..366fa3f 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4526,6 +4526,24 @@ disable_varying_optimizations_for_sso(struct gl_shader_program *prog) } } +static void +link_and_validate_uniforms(struct gl_context *ctx, + struct gl_shader_program *prog, + unsigned num_explicit_uniform_locs) +{ + update_array_sizes(prog); + link_assign_uniform_locations(prog, ctx, num_explicit_uniform_locs); + + if (!prog->data->cache_fallback) { + link_assign_atomic_counter_resources(ctx, prog); + link_calculate_subroutine_compat(prog); + check_resources(ctx, prog); + check_subroutine_resources(prog); + check_image_resources(ctx, prog); + link_check_atomic_counter_resources(ctx, prog); + } +} + static bool link_varyings_and_uniforms(unsigned first, unsigned last, unsigned num_explicit_uniform_locs, @@ -4590,17 +4608,7 @@ link_varyings_and_uniforms(unsigned first, unsigned last, if (!link_varyings(prog, first, last, ctx, mem_ctx)) return false; - update_array_sizes(prog); - link_assign_uniform_locations(prog, ctx, num_explicit_uniform_locs); - - if (!prog->data->cache_fallback) { - link_assign_atomic_counter_resources(ctx, prog); - link_calculate_subroutine_compat(prog); - check_resources(ctx, prog); - check_subroutine_resources(prog); - check_image_resources(ctx, prog); - link_check_atomic_counter_resources(ctx, prog); - } + link_and_validate_uniforms(ctx, prog, num_explicit_uniform_locs); if (!prog->data->LinkStatus) return false; -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev