On Sat, Dec 24, 2016 at 7:30 PM, Eric Anholt <e...@anholt.net> wrote: > Rob Clark <robdcl...@gmail.com> writes: > >> For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass >> UBO buffer addresses to shader, and knowing up front the # of UBOs is >> useful. But I noticed ttn wasn't setting this. > > I'm surprised you're still using TTN. But: > > Reviewed-by: Eric Anholt <e...@anholt.net>
yeah, re-working how I do arrays / indirect so I can vars->regs is still needed before I can switch to glsl_to_nir by default without getting a bunch of regressions or having to re-invent deref lowering.. :-( BR, -R _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev