On Sat, Dec 24, 2016 at 7:30 PM, Eric Anholt <e...@anholt.net> wrote:
> Rob Clark <robdcl...@gmail.com> writes:
>
>> For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass
>> UBO buffer addresses to shader, and knowing up front the # of UBOs is
>> useful.  But I noticed ttn wasn't setting this.
>
> I'm surprised you're still using TTN.  But:
>
> Reviewed-by: Eric Anholt <e...@anholt.net>

yeah, re-working how I do arrays / indirect so I can vars->regs is
still needed before I can switch to glsl_to_nir by default without
getting a bunch of regressions or having to re-invent deref lowering..
:-(

BR,
-R
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