On Wed, Nov 02, 2011 at 12:48:23PM -0700, Ian Romanick wrote: > On 11/02/2011 12:04 PM, tom fogal wrote: > >It's been three months since 7.11 came out. Have there been any > >thoughts on a 7.11.1 release date? > > "Soon." After the last big round of cherry picking that I did, our > internal QA has been running the full round of tests, and they've > found one or two regressions (e.g., bug #42268).
Hi Ian, I sent out a patch[0] to fix this issue. Did you see that? [0]: [PATCH] intel: don't call unmap pbo if pbo is not mapped Thanks, Yuanhan Liu > Once those get > resolved, I don't think there's anything to hold up a release. > > Eugeni or Gordon might have some thoughts. > > >Also, any qualms about me cherry-picking the 'NormalMatrix' fix below > >into 7.11? > > I think that one should be safe. It has sat on master for awhile, > and there haven't been any regressions reported. There are probably > a couple similar fixes on master that could get picked over. > > >Thanks, > > > >-tom > > > >commit cc4ddc3a1e4bbe5fccd03b39b3590368be8c172f > >Author: Eric Anholt<e...@anholt.net> > >Date: Tue Oct 18 17:17:28 2011 -0700 > > > > glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants. > > > > A driver trying to set up builtin uniforms is faced with a problem: > > How do I walk the ir_variable structure (representing an array of > > structs, or array of matrices, or struct, or whatever), and set up > > driver structures so that dereference of that uniform gets the > > corresponding ParameterValues[] entry. The rule in general is that > > each corresponding vector-sized field of an array of structs is one > > builtin uniform state slot. i965 relied on another invariant: each > > state slot has a number of unique channel swizzles corresponding to > > the number of elements in the field's vector, to avoid needing to walk > > the glsl_type in parallel to get at vector_elements. > > > > All of the builtin uniforms followed this behavior, except for > > gl_NormalMatrix. That's a mat3 (so 3 vec3s), but it was swizzled as 3 > > vec4s. > > > > Fixes piglit glsl-fs-normalmatrix. > > Reviewed-by: Paul Berry<stereotype...@gmail.com> > > > > src/glsl/ir_variable.cpp | 6 +++--- > > 1 files changed, 3 insertions(+), 3 deletions(-) > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev