On Thu, Dec 22, 2016 at 2:07 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> I have no real opinion on this patch.  Matt?  Ken?

I'm generally in favor. I suggested Tim split this off from his other
patch which enabled NIR loop unrolling so that we could see what
contributions each logical change made, and also to see that NIR loop
unrolling is capable of handling at least the same set of cases GLSL
IR's can.

From there, I'm happy to disable GLSL IR loop unrolling. I would like
to dig into the shader-db regressions, but I suspect there won't be
much actionable.
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