On Thu, Dec 22, 2016 at 2:07 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > I have no real opinion on this patch. Matt? Ken?
I'm generally in favor. I suggested Tim split this off from his other patch which enabled NIR loop unrolling so that we could see what contributions each logical change made, and also to see that NIR loop unrolling is capable of handling at least the same set of cases GLSL IR's can. From there, I'm happy to disable GLSL IR loop unrolling. I would like to dig into the shader-db regressions, but I suspect there won't be much actionable. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev