On Fri, Dec 16, 2016 at 9:46 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > > stage_mask is a bitmask of shader stages, so the proper comparison would > be (1 << MESA_SHADER_VERTEX), not MESA_SHADER_VERTEX itself. > > But we only care for structure types, and VS inputs cannot be structs. > So we can just drop this entirely. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/compiler/glsl/linker.cpp | 7 +------ > 1 file changed, 1 insertion(+), 6 deletions(-) > > Sorry, I forgot I split this into two patches...apply this one before > [PATCH] glsl: Fix program interface queries relating to interface blocks. > > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index 3660257..5066014 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -3735,10 +3735,6 @@ add_shader_variable(const struct gl_context *ctx, > bool use_implicit_location, int location, > const glsl_type *outermost_struct_type = NULL) > { > - const bool is_vertex_input = > - programInterface == GL_PROGRAM_INPUT && > - stage_mask == MESA_SHADER_VERTEX; > - > switch (type->base_type) { > case GLSL_TYPE_STRUCT: { > /* The ARB_program_interface_query spec says: > @@ -3764,8 +3760,7 @@ add_shader_variable(const struct gl_context *ctx, > outermost_struct_type)) > return false; > > - field_location += > - field->type->count_attribute_slots(is_vertex_input); > + field_location += field->type->count_attribute_slots(false); > } > return true; > } > -- > 2.10.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev