remove another long if condition test. I don't feel a strong need of this patch. But for it make the code a little simpler(I do think so), I send it out.
Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com> --- src/mesa/swrast/s_texfilter.c | 22 +++++++++------------- 1 files changed, 9 insertions(+), 13 deletions(-) diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index f8b0fa1..d4b6db6 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -3647,25 +3647,21 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; const struct swrast_texture_image *swImg = swrast_texture_image_const(img); + texture_sample_func func; ASSERT(t->Sampler.MinFilter == GL_NEAREST); + func = &sample_nearest_2d; if (t->Sampler.WrapS == GL_REPEAT && t->Sampler.WrapT == GL_REPEAT && swImg->_IsPowerOfTwo && - img->Border == 0 && - img->TexFormat == MESA_FORMAT_RGB888) { - return &opt_sample_rgb_2d; - } - else if (t->Sampler.WrapS == GL_REPEAT && - t->Sampler.WrapT == GL_REPEAT && - swImg->_IsPowerOfTwo && - img->Border == 0 && - img->TexFormat == MESA_FORMAT_RGBA8888) { - return &opt_sample_rgba_2d; - } - else { - return &sample_nearest_2d; + img->Border == 0) { + if (img->TexFormat == MESA_FORMAT_RGB888) + func = &opt_sample_rgb_2d; + else if (img->TexFormat == MESA_FORMAT_RGBA8888) + func = &opt_sample_rgba_2d; } + + return func; } case GL_TEXTURE_3D: if (needLambda) { -- 1.7.4.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev