Skip PSIZE and POSITION when counting VS outputs.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=42435

Tested without regressions on evergreen.

Signed-off-by: Vadim Girlin <vadimgir...@gmail.com>
---
 src/gallium/drivers/r600/r600_shader.c |    9 ++++++---
 1 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_shader.c 
b/src/gallium/drivers/r600/r600_shader.c
index e193996..350ba3c 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -62,12 +62,15 @@ int r600_find_vs_semantic_index(struct r600_shader *vs,
                                struct r600_shader *ps, int id)
 {
        struct r600_shader_io *input = &ps->input[id];
+       int index = 0;
 
        for (int i = 0; i < vs->noutput; i++) {
                if (input->name == vs->output[i].name &&
-                       input->sid == vs->output[i].sid) {
-                       return i - 1;
-               }
+                               input->sid == vs->output[i].sid)
+                       return index;
+               else if (vs->output[i].name != TGSI_SEMANTIC_POSITION &&
+                                vs->output[i].name != TGSI_SEMANTIC_PSIZE)
+                       index++;
        }
        return 0;
 }
-- 
1.7.7

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