Reviewed-by: Edward O'Callaghan <funfunc...@folklore1984.net> On 12/16/2016 12:56 PM, Randy Xu wrote: > From: "Xu,Randy" <randy...@intel.com> > > The ES specification says that TexImage3D should return GL_INVALID_OPERATION > if the internal format is DEPTH_COMPONENT, DEPTH_-STENCIL or STENCIL_INDEX. > The current code returns INVALID_ENUM as _mesa_error_check_format_and_type is > used by glReadPixels also and the GL specification defines "INVALID_ENUM is > generated if format is DEPTH_STENCIL and type is not UNSIGNED_INT_24_8 or > FLOAT_32_UNSIGNED_INT_24_8_- REV". > > This patch only impacts GLES, which can generate GL_INVALID_OPERATION because > glReadPixels cannot be used to read depth or stencil buffer. > Fixes dEQP-GLES3.functional.negative_api.texture.teximage3d. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99076 > > Signed-off-by: Xu,Randy <randy...@intel.com> > --- > src/mesa/main/glformats.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c > index a95909c..eeee66b 100644 > --- a/src/mesa/main/glformats.c > +++ b/src/mesa/main/glformats.c > @@ -2087,6 +2087,8 @@ _mesa_error_check_format_and_type(const struct > gl_context *ctx, > else if (ctx->Extensions.ARB_depth_buffer_float && > type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) > return GL_NO_ERROR; > + else if (!_mesa_is_desktop_gl(ctx)) > + return GL_INVALID_OPERATION; > else > return GL_INVALID_ENUM; > >
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