When glFramebufferTexture2D(attachment=GL_DEPTH_STENCIL_ATTACHMENT) was the texture was attached only to the depth attachment point and not the stencil attachment. So this series provides a test and a fix.
piglit ---------------- Chad Versace (1): mesa: Fix glFramebufferTexture(attachment=GL_DEPTH_STENCIL_ATTACHMENT) src/mesa/main/fbobject.c | 23 +++++++++++++++++++++++ 1 files changed, 23 insertions(+), 0 deletions(-) mesa ---------------- Chad Versace (1): arb_framebuffer_object: Add tests to check GL_DEPTH_STENCIL_ATTACHMENT tests/all.tests | 6 + tests/spec/CMakeLists.txt | 1 + .../spec/arb_framebuffer_object/CMakeLists.gl.txt | 19 +++ tests/spec/arb_framebuffer_object/CMakeLists.txt | 1 + ...ufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c | 128 +++++++++++++++++++ ...mebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c | 135 ++++++++++++++++++++ 6 files changed, 290 insertions(+), 0 deletions(-) create mode 100644 tests/spec/arb_framebuffer_object/CMakeLists.gl.txt create mode 100644 tests/spec/arb_framebuffer_object/CMakeLists.txt create mode 100644 tests/spec/arb_framebuffer_object/same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c create mode 100644 tests/spec/arb_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c -- 1.7.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev