https://bugs.freedesktop.org/show_bug.cgi?id=99055
--- Comment #15 from Kenneth Graunke <kenn...@whitecape.org> ---
(In reply to Eero Tamminen from comment #14)
> It's harder to guarantee that the environment variable gets always passed to
> the game, better just to rename the offending binary to be sure.
It's really easy, actually, you just right click on the game in Steam, hit
properties, click the [Set Launch Options...] and enter
LD_PRELOAD='/usr/$LIB/libstdc++.so.6':$LD_PRELOAD %command%
(or whatever you want before/after %command%)
Renaming the binaries or editing scripts installed with the game is liable to
break when new updates for the game comes out, because Steam will overwrite
those changes.
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