On Wednesday, December 14, 2016 10:05:44 AM PST Iago Toral Quiroga wrote: > We should make the dest in the textureLod() operation have the same number > of components as the destination in the original textureGrad() > > Fixes regression in ES3-CTS.gtf.GL3Tests.shadow > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99072 > --- > src/compiler/nir/nir_lower_tex.c | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/compiler/nir/nir_lower_tex.c > b/src/compiler/nir/nir_lower_tex.c > index c67a8ed..3e3ac8c 100644 > --- a/src/compiler/nir/nir_lower_tex.c > +++ b/src/compiler/nir/nir_lower_tex.c > @@ -349,7 +349,8 @@ replace_gradient_with_lod(nir_builder *b, nir_ssa_def > *lod, nir_tex_instr *tex) > > assert(src_num == num_srcs); > > - nir_ssa_dest_init(&txl->instr, &txl->dest, 4, 32, NULL); > + nir_ssa_dest_init(&txl->instr, &txl->dest, > + tex->dest.ssa.num_components, 32, NULL); > nir_builder_instr_insert(b, &txl->instr); > > nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(&txl->dest.ssa)); >
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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