On 10.12.2016 01:45, Timothy Arceri wrote:
This was causing my poor 8GB laptop to run out on memory.
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
--- run.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/run.c b/run.c index 08fd543..6d635c1 100644 --- a/run.c +++ b/run.c @@ -670,7 +670,9 @@ main(int argc, char **argv) text[shader[i].length] = 0; const_text = text; - glCreateShaderProgramv(shader[i].type, 1, &const_text); + GLuint prog = glCreateShaderProgramv(shader[i].type, 1, + &const_text); + glDeleteProgram(prog); } } else if (type == TYPE_CORE || type == TYPE_COMPAT) { GLuint prog = glCreateProgram();
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