On Tue, Nov 1, 2011 at 2:11 PM, Dave Airlie <airl...@gmail.com> wrote: >> >> After wasting so much time on this topic, and conceding on most points, I'm >> disappointed that the new pure integers formats were added without support >> for converting to/from floats (my 2nd request above) which ended up causing >> obscures bugs in llvmpipe (my 1st request). >> >> I regret having been so laissez-faire -- I should had made a fuss in the >> review request when my 2nd request was ignored --, but I learnt my lesson. > > I just added a fix to make sure llvmpipe didn't say it supported pure > integer types so it should be unable to execute any of the problematic > paths. > > The thing is converting pure integers to floats at any point in the > pipeline is wrong and is a bug and should be treated as such. I left > scope for translating ints to floats but I can find no reason in any > API to enable this and unless someone has proof of such I don't feel > we should, since you cannot represent a 32-bit integers in a 32-bit > float without loss of precision. > > I'll do another llvmpipe run vs 7.11 and see what falls out later > today and fix it, I did one before merge though I had to do a rebase > since. > > But vlee has been fairly good at pointing me at piglit regressions so > far and I've tried to fix them as they came in. > > Adding GLSL1.30 support to llvmpipe is going to involve doing it > properly and not adding int->float conversions.
Ah now I see the fix I did for the last regression in the test code broke stuff, so actually I should have just pushed the test code fix and not the llvmpipe driver change. Sorry, will piglit even over the seemingly "trivial" changes next time. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev