From: Marek Olšák <marek.ol...@amd.com> This reduces the number of sampler states 3.6x in Batman Arkham: Origins. (from ~7200 to ~2000) --- src/mesa/state_tracker/st_atom_sampler.c | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index 4568630..daf98c3 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -152,20 +152,26 @@ convert_sampler(struct st_context *st, sampler->wrap_r = gl_wrap_xlate(msamp->WrapR); sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter); sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter); sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter); if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) sampler->normalized_coords = 1; sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias; + /* Reduce the number of states by allowing only the values that AMD GCN + * can represent. Apps use lod_bias for smooth transitions to bigger mipmap + * levels. + */ + sampler->lod_bias = CLAMP(sampler->lod_bias, -16, 16); + sampler->lod_bias = floorf(sampler->lod_bias * 256) / 256; sampler->min_lod = MAX2(msamp->MinLod, 0.0f); sampler->max_lod = msamp->MaxLod; if (sampler->max_lod < sampler->min_lod) { /* The GL spec doesn't seem to specify what to do in this case. * Swap the values. */ float tmp = sampler->max_lod; sampler->max_lod = sampler->min_lod; sampler->min_lod = tmp; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev