We were previously also verifying that no backing buffers were available when an array wasn't enabled. This is has no basis in the spec, and it causes GLupeN64 to fail as a result.
Fixes: c2e146f487 ("mesa: error out in indirect draw when vertex bindings mismatch") Cc: mesa-sta...@lists.freedesktop.org Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com> --- src/mesa/main/api_validate.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index d3b4cab..071c16d 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -925,7 +925,7 @@ valid_draw_indirect(struct gl_context *ctx, * buffer bound. */ if (_mesa_is_gles31(ctx) && - ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) { + ctx->Array.VAO->_Enabled & ~ctx->Array.VAO->VertexAttribBufferMask) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name); return GL_FALSE; } -- 2.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev