I'm a bit inclined to drop patch 15 because I think tile mode deserves to remain inline. I don't care about 17. I didn't really review it for not breaking things though. The rest are
Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> Don't push until you get Jenkins' ok though! --Jason On Tue, Nov 29, 2016 at 12:55 PM, Kristian Høgsberg <hoegsb...@gmail.com> wrote: > On Tue, Nov 29, 2016 at 12:48 PM Kristian H. Kristensen < > hoegsb...@gmail.com> wrote: > >> Hi, >> >> Here's a few patches to the genxml files that I've been sitting on. The >> main part of the series is about emitting C enums for genxml enums, so >> it looks nice and pretty in gdb. It also adds support to aubinator so >> it knows how to decode enums as well as the inline values Lionel added >> support for: >> >> Surface Array: true >> Surface Format: 2 (R32G32B32A32_UINT) >> Surface Vertical Alignment: 1 (VALIGN 4) >> >> Look at that surface format being decoded! Patch 17 is "take it or >> leave it". I know nothing in mesa needs unpack functions, but I wouldn't >> mind having it upstream so I don't lose it (again). >> > > Oh, and true to form, I forgot the most important point: patch 16 is a > legitimate > fix for the compute shader KSP being split across a innocuous looking > KernelStartPointer > 32 bit field and a 16 bit "Kernel Start Pointer High" field. The driver > doesn't know this > and only sets KernelStartPointer. As long as anv uses instruction base > offset, it's unlikely to > cause a problem, but should be fixed. > > Kristian > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > >
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