With DRI2, textures are always resident and using the DRI texmem helper here is broken anyway, since nothing else uses it. --- src/mesa/drivers/dri/r200/r200_tex.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c index 2be8390..fe7c977 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.c +++ b/src/mesa/drivers/dri/r200/r200_tex.c @@ -502,7 +502,6 @@ void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *fu functions->NewTextureObject = r200NewTextureObject; // functions->BindTexture = r200BindTexture; functions->DeleteTexture = r200DeleteTexture; - functions->IsTextureResident = driIsTextureResident; functions->TexEnv = r200TexEnv; functions->TexParameter = r200TexParameter; -- 1.7.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev