With DRI2, textures are always resident and using the DRI texmem helper
here is broken anyway, since nothing else uses it.
---
 src/mesa/drivers/dri/r200/r200_tex.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/r200/r200_tex.c 
b/src/mesa/drivers/dri/r200/r200_tex.c
index 2be8390..fe7c977 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.c
+++ b/src/mesa/drivers/dri/r200/r200_tex.c
@@ -502,7 +502,6 @@ void r200InitTextureFuncs( radeonContextPtr radeon, struct 
dd_function_table *fu
    functions->NewTextureObject         = r200NewTextureObject;
    //   functions->BindTexture         = r200BindTexture;
    functions->DeleteTexture            = r200DeleteTexture;
-   functions->IsTextureResident                = driIsTextureResident;
 
    functions->TexEnv                   = r200TexEnv;
    functions->TexParameter             = r200TexParameter;
-- 
1.7.7

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