The 1-D special case doesn't actually apply to depth or HiZ. I discovered this while converting BLORP over to genxml and ISL. The reason is that the 1-D special case only applies to the new Sky Lake 1-D layout which is only used for LINEAR 1-D images. For tiled 1-D images, such as depth buffers, the old gen4 2-D layout is used and the QPitch should be in rows.
Cc: Nanley Chery <nanley.g.ch...@intel.com> Cc: "13.0" <mesa-sta...@lists.freedesktop.org> --- src/intel/vulkan/genX_cmd_buffer.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index a965cd6..2ef1745 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -2130,11 +2130,14 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) * - SURFTYPE_1D: distance in pixels between array slices * - SURFTYPE_2D/CUBE: distance in rows between array slices * - SURFTYPE_3D: distance in rows between R - slices + * + * Unfortunately, the docs aren't 100% accurate here. They fail to + * mention that the 1-D rule only applies to linear 1-D images. + * Since depth and HiZ buffers are always tiled, we use the 2-D rule + * in the 1-D case. */ hdb.SurfaceQPitch = - image->aux_surface.isl.dim == ISL_SURF_DIM_1D ? - isl_surf_get_array_pitch_el(&image->aux_surface.isl) >> 2 : - isl_surf_get_array_pitch_el_rows(&image->aux_surface.isl) >> 2; + isl_surf_get_array_pitch_el_rows(&image->aux_surface.isl) >> 2; #endif } } else { -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev