Looks good.  Reviewed-by: Brian Paul <bri...@vmware.com>

On Wed, Nov 23, 2016 at 6:33 PM, Charmaine Lee <charmai...@vmware.com>
wrote:

> This patch deletes those fragment shaders in util_blitter_destroy().
> ---
>  src/gallium/auxiliary/util/u_blitter.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/auxiliary/util/u_blitter.c
> b/src/gallium/auxiliary/util/u_blitter.c
> index 98b5421..45dc033 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -453,7 +453,7 @@ void util_blitter_destroy(struct blitter_context
> *blitter)
>     }
>
>     for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
> -      for (unsigned type = 0; type < 3; ++type) {
> +      for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col);
> ++type) {
>           if (ctx->fs_texfetch_col[type][i])
>              ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i]);
>           if (ctx->fs_texfetch_col_msaa[type][i])
> --
> 1.9.1
>
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