Looks good. Reviewed-by: Brian Paul <bri...@vmware.com>
On Wed, Nov 23, 2016 at 6:33 PM, Charmaine Lee <charmai...@vmware.com> wrote: > This patch deletes those fragment shaders in util_blitter_destroy(). > --- > src/gallium/auxiliary/util/u_blitter.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/gallium/auxiliary/util/u_blitter.c > b/src/gallium/auxiliary/util/u_blitter.c > index 98b5421..45dc033 100644 > --- a/src/gallium/auxiliary/util/u_blitter.c > +++ b/src/gallium/auxiliary/util/u_blitter.c > @@ -453,7 +453,7 @@ void util_blitter_destroy(struct blitter_context > *blitter) > } > > for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { > - for (unsigned type = 0; type < 3; ++type) { > + for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); > ++type) { > if (ctx->fs_texfetch_col[type][i]) > ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i]); > if (ctx->fs_texfetch_col_msaa[type][i]) > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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