If we try to allocate a binding table and fail, we have to get a new binding table block, re-emit STATE_BASE_ADDRESS, and then try again. We already handle this correctly for 3D and blorp but it never got handled for CS. This fixes the new stress.lots-of-surface-state.cs.static crucible test.
Cc: "13.0" <mesa-sta...@lists.freedesktop.org> Cc: Jordan Justen <jordan.l.jus...@intel.com> --- src/intel/vulkan/genX_cmd_buffer.c | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index de3253f..6645d1b 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -1674,12 +1674,22 @@ flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer) struct anv_state surfaces = { 0, }, samplers = { 0, }; VkResult result; - result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers); - if (result != VK_SUCCESS) - return result; result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces); - if (result != VK_SUCCESS) - return result; + if (result != VK_SUCCESS) { + result = anv_cmd_buffer_new_binding_table_block(cmd_buffer); + assert(result == VK_SUCCESS); + + /* Re-emit state base addresses so we get the new surface state base + * address before we start emitting binding tables etc. + */ + genX(cmd_buffer_emit_state_base_address)(cmd_buffer); + + result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces); + assert(result == VK_SUCCESS); + } + result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers); + assert(result == VK_SUCCESS); + struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer); -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev