On Fri, Nov 18, 2016 at 11:17 PM, Rob Clark <robdcl...@gmail.com> wrote: > On Fri, Nov 18, 2016 at 5:07 PM, Marek Olšák <mar...@gmail.com> wrote: >> On Fri, Nov 18, 2016 at 2:39 PM, Rob Clark <robdcl...@gmail.com> wrote: >>> From: Rob Clark <robcl...@freedesktop.org> >>> >>> This will be needed for explicit synchronization with devices outside >>> the gpu, ie. EGL_ANDROID_native_fence_sync. >>> >>> Signed-off-by: Rob Clark <robcl...@freedesktop.org> >>> Reviewed-by: Marek Olšák <marek.ol...@amd.com> >>> --- >>> src/gallium/include/pipe/p_context.h | 6 ++++++ >>> src/gallium/state_trackers/dri/dri2.c | 6 +++++- >>> 2 files changed, 11 insertions(+), 1 deletion(-) >>> >>> diff --git a/src/gallium/include/pipe/p_context.h >>> b/src/gallium/include/pipe/p_context.h >>> index b97aad5..ee8a511 100644 >>> --- a/src/gallium/include/pipe/p_context.h >>> +++ b/src/gallium/include/pipe/p_context.h >>> @@ -475,6 +475,12 @@ struct pipe_context { >>> unsigned flags); >>> >>> /** >>> + * Insert commands to have GPU wait for fence to be signaled. >>> + */ >>> + void (*fence_server_sync)(struct pipe_context *pipe, >>> + struct pipe_fence_handle *fence); >> >> BTW, why is it called "server_sync"? Do we have a server in gallium? > > only to differentiate from client-wait.. and because it is called from > dri2_server_wait_sync() (which is called via > __DRI2fenceExtension::server_wait_sync()).. it's telling the "server" > (which is actually the CP) to wait. I guess the terminology probably > made sense about 15+ years ago before dri.. I find it kind of > confusing, but figured it was better to stick w/ what the rest of the > codebase (and gl specs) used..
OK, we can rename it later. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev