https://bugs.freedesktop.org/show_bug.cgi?id=98774
Bug ID: 98774
Summary: glsl/tests/warnings-test regression
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: All
Status: NEW
Keywords: bisected, have-backtrace, regression
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev@lists.freedesktop.org
Reporter: v...@freedesktop.org
QA Contact: mesa-dev@lists.freedesktop.org
CC: emil.l.veli...@gmail.com, t_arc...@yahoo.com.au
$ make check
[...]
PASS: glsl/glcpp/tests/glcpp-test
PASS: glsl/glcpp/tests/glcpp-test-cr-lf
PASS: glsl/tests/blob-test
PASS: glsl/tests/cache-test
PASS: glsl/tests/general-ir-test
PASS: glsl/tests/optimization-test
PASS: glsl/tests/sampler-types-test
PASS: glsl/tests/uniform-initializer-test
FAIL: glsl/tests/warnings-test
PASS: nir/tests/control_flow_tests
============================================================================
Testsuite summary for Mesa 13.1.0-devel
============================================================================
# TOTAL: 10
# PASS: 9
# SKIP: 0
# XFAIL: 0
# FAIL: 1
# XPASS: 0
# ERROR: 0
$ ./glsl_compiler --just-log --version 150
./glsl/tests/warnings/000-basic-test.vert
0:8(8): warning: `undefined' used uninitialized
Segmentation fault (core dumped)
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x000000000044a11e in link_intrastage_shaders
(mem_ctx=mem_ctx@entry=0x1391320, ctx=ctx@entry=0x717a40
<standalone_compile_shader::local_ctx>, prog=prog@entry=0x1391320,
shader_list=0x1391920,
num_shaders=num_shaders@entry=1,
allow_missing_main=allow_missing_main@entry=true) at glsl/linker.cpp:2196
#2 0x0000000000406c02 in standalone_compile_shader
(_options=_options@entry=0x717a10 <options>, num_files=num_files@entry=1,
files=<optimized out>) at glsl/standalone.cpp:494
#3 0x000000000040346b in main (argc=<optimized out>, argv=0x7ffe4b919888) at
glsl/main.cpp:92
(gdb) frame 1
#1 0x000000000044a11e in link_intrastage_shaders
(mem_ctx=mem_ctx@entry=0x1391320, ctx=ctx@entry=0x717a40
<standalone_compile_shader::local_ctx>, prog=prog@entry=0x1391320,
shader_list=0x1391920,
num_shaders=num_shaders@entry=1,
allow_missing_main=allow_missing_main@entry=true) at glsl/linker.cpp:2196
2196 prog->Name);
(gdb) print prog->Name
$1 = 0
9d96d3803ab5dc896d4844ac785db57bb1717f91 is the first bad commit
commit 9d96d3803ab5dc896d4844ac785db57bb1717f91
Author: Timothy Arceri <timothy.arc...@collabora.com>
Date: Mon Oct 31 23:54:03 2016 +1100
glsl: create gl_program at the start of linking rather than the end
This will allow us to directly store metadata we want to retain in
gl_program this metadata is currently stored in gl_linked_shader and
will be lost if relinking fails even though the program will remain
in use and is still valid according to the spec.
"If a program object that is active for any shader stage is re-linked
unsuccessfully, the link status will be set to FALSE, but any existing
executables and associated state will remain part of the current
rendering state until a subsequent call to UseProgram,
UseProgramStages, or BindProgramPipeline removes them from use."
This change will also help avoid the double handing that happens in
_mesa_copy_linked_program_data().
Reviewed-by: Emil Velikov <emil.veli...@collabora.com>
:040000 040000 97d2bb36e78083ac49ae2858d9d710b755d02941
2aa728acfaf8bc58a74f6ea379023f95c42139bf M src
bisect run success
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