On Wed, Oct 19, 2016 at 10:47 AM, Nanley Chery <nanleych...@gmail.com> wrote:
> The HZ sequence modifies less state than the blorp path and requires > less CPU time to generate the necessary packets. > > Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> > --- > > v2: Don't combine the depth alignment if statements > > src/intel/vulkan/gen8_cmd_buffer.c | 46 +++++++++++++++++++++++++++--- > -------- > 1 file changed, 33 insertions(+), 13 deletions(-) > > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c > b/src/intel/vulkan/gen8_cmd_buffer.c > index 204542e..d4410d4 100644 > --- a/src/intel/vulkan/gen8_cmd_buffer.c > +++ b/src/intel/vulkan/gen8_cmd_buffer.c > @@ -350,15 +350,19 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer > *cmd_buffer, > assert(cmd_state->render_area.offset.x == 0 && > cmd_state->render_area.offset.y == 0); > > + bool depth_clear; > + bool stc_clear; > Mind calling this stencil_clear instead of the abbreviation. While stc is fairly obvious, it's not an abbreviation we usually use. Yes, it's used in the PRM in the docs for WM_HZ_OP, but this is the first time I'd seen it. With that changed, all three are Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> Sorry it took so long. :-/ Feel free to ignore the comment below for now. I'm mostly just pointing it out. (Sorry if I've pointed it out before.) --Jason > + > /* This variable corresponds to the Pixel Dim column in the table > below */ > struct isl_extent2d px_dim; > Pedanticism: I'd really rather we call this align_px or something because that's really what it is. Yes, it comes from the size of a HiZ block but the way we use it is as an alignment. We could split the difference and call it block_size_px or something. > /* Validate that we can perform the HZ operation and that it's > necessary. */ > switch (op) { > case BLORP_HIZ_OP_DEPTH_CLEAR: > - if (cmd_buffer->state.pass->attachments[ds].load_op != > - VK_ATTACHMENT_LOAD_OP_CLEAR) > - return; > + stc_clear = VK_IMAGE_ASPECT_STENCIL_BIT & > + cmd_state->attachments[ds].pending_clear_aspects; > + depth_clear = VK_IMAGE_ASPECT_DEPTH_BIT & > + cmd_state->attachments[ds].pending_clear_aspects; > > /* Apply alignment restrictions. Despite the BDW PRM mentioning > this is > * only needed for a depth buffer surface type of D16_UNORM, testing > @@ -396,7 +400,7 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer > *cmd_buffer, > px_dim = (struct isl_extent2d) { .w = 8, .h = 4}; > #endif > > - if (!full_surface_op) { > + if (depth_clear && !full_surface_op) { > /* Fast depth clears clear an entire sample block at a time. As a > * result, the rectangle must be aligned to the pixel dimensions > of > * a sample block for a successful operation. > @@ -409,15 +413,25 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer > *cmd_buffer, > */ > if (cmd_state->render_area.offset.x % px_dim.w || > cmd_state->render_area.offset.y % px_dim.h) > - return; > + depth_clear = false; > if (cmd_state->render_area.offset.x + > cmd_state->render_area.extent.width != iview->extent.width > && > cmd_state->render_area.extent.width % px_dim.w) > - return; > + depth_clear = false; > if (cmd_state->render_area.offset.y + > cmd_state->render_area.extent.height != > iview->extent.height && > cmd_state->render_area.extent.height % px_dim.h) > + depth_clear = false; > + } > + > + if (!depth_clear) { > + if (stc_clear) { > + /* Stencil has no alignment requirements */ > + px_dim = (struct isl_extent2d) { .w = 1, .h = 1}; > + } else { > + /* Nothing to clear */ > return; > + } > } > break; > case BLORP_HIZ_OP_DEPTH_RESOLVE: > @@ -448,10 +462,8 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer > *cmd_buffer, > anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp) { > switch (op) { > case BLORP_HIZ_OP_DEPTH_CLEAR: > - hzp.StencilBufferClearEnable = VK_IMAGE_ASPECT_STENCIL_BIT & > - cmd_state->attachments[ds]. > pending_clear_aspects; > - hzp.DepthBufferClearEnable = VK_IMAGE_ASPECT_DEPTH_BIT & > - cmd_state->attachments[ds]. > pending_clear_aspects; > + hzp.StencilBufferClearEnable = stc_clear; > + hzp.DepthBufferClearEnable = depth_clear; > hzp.FullSurfaceDepthandStencilClear = full_surface_op; > hzp.StencilClearValue = > cmd_state->attachments[ds].clear_value.depthStencil.stencil > & 0xff; > @@ -503,16 +515,24 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer > *cmd_buffer, > > anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp); > > + /* Perform clear specific flushing and state updates */ > if (op == BLORP_HIZ_OP_DEPTH_CLEAR) { > - if (!full_surface_op) { > + if (depth_clear && !full_surface_op) { > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { > pc.DepthStallEnable = true; > pc.DepthCacheFlushEnable = true; > } > } > > - /* Mark aspects as cleared */ > - cmd_state->attachments[ds].pending_clear_aspects = 0; > + /* Remove cleared aspects from the pending mask */ > + if (stc_clear) { > + cmd_state->attachments[ds].pending_clear_aspects &= > + ~VK_IMAGE_ASPECT_STENCIL_BIT; > + } > + if (depth_clear) { > + cmd_state->attachments[ds].pending_clear_aspects &= > + ~VK_IMAGE_ASPECT_DEPTH_BIT; > + } > } > } > > -- > 2.10.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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