----- Original Message ----- > From what I can see, the fog distance is computed per-vertex and > stored in the FogCoord vertex shader output. There is no fragment > shader change required. The fixed-function vertex program hasn't been > converted to the GLSL IR yet, only the fragment program, which is > irrelevant here.
OK. I missed that tidbit. Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev