We switched from a boolean to array lengths in gl_program a while back. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/compiler/glsl/glsl_to_nir.cpp | 4 ++-- src/compiler/shader_info.h | 7 +++++-- src/mesa/program/prog_to_nir.c | 3 ++- 3 files changed, 9 insertions(+), 5 deletions(-)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 096ab4c..6ca760b 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -152,8 +152,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info->num_abos = shader_prog->NumAtomicBuffers; shader->info->num_ssbos = sh->NumShaderStorageBlocks; shader->info->num_images = sh->NumImages; - shader->info->uses_clip_distance_out = - sh->Program->ClipDistanceArraySize != 0; + shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize; + shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize; shader->info->separate_shader = shader_prog->SeparateShader; shader->info->has_transform_feedback_varyings = shader_prog->TransformFeedback.NumVarying > 0; diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index b449900..fbc3834 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -65,8 +65,11 @@ typedef struct shader_info { /* Whether or not this shader ever uses textureGather() */ bool uses_texture_gather; - /* Whether or not this shader uses the gl_ClipDistance output */ - bool uses_clip_distance_out; + /* The size of the gl_ClipDistance[] array, if declared. */ + unsigned clip_distance_array_size; + + /* The size of the gl_CullDistance[] array, if declared. */ + unsigned cull_distance_array_size; /* Whether or not separate shader objects were used */ bool separate_shader; diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index 08df05d..3239dd5 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -1052,7 +1052,8 @@ prog_to_nir(const struct gl_program *prog, s->info->num_ssbos = 0; s->info->num_images = 0; s->info->uses_texture_gather = false; - s->info->uses_clip_distance_out = false; + s->info->clip_distance_array_size = 0; + s->info->cull_distance_array_size = 0; s->info->separate_shader = false; fail: -- 2.10.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev