There is no functionality in swr to clamp either vertex or frag colors. This could be added in swr_shader, at which point these could be re-enabled.
Fixes arb_color_buffer_float-render Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/gallium/drivers/swr/swr_screen.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/swr/swr_screen.cpp b/src/gallium/drivers/swr/swr_screen.cpp index e52f8d2..0b1d61d 100644 --- a/src/gallium/drivers/swr/swr_screen.cpp +++ b/src/gallium/drivers/swr/swr_screen.cpp @@ -235,8 +235,9 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_TEXTURE_BARRIER: return 0; case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: - case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */ - case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */ + case PIPE_CAP_VERTEX_COLOR_CLAMPED: + return 0; + case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: return 1; case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: return 1; -- 2.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev