On 10/25/2011 08:38 PM, Paul Berry wrote: > Previously, we treated the 'smooth' qualifier as equivalent to no > qualifier at all. However, this is incorrect for the built-in color > variables (gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, and > gl_BackSecondaryColor). For those variables, if there is no qualifier > at all, interpolation should be flat if the shade model is GL_FLAT, > and smooth if the shade model is GL_SMOOTH. > > To make this possible, I added a new value to the > glsl_interp_qualifier enum, INTERP_QUALIFIER_NONE.
Patches 2 and 3 look good as well. So does patch 7. Consider those Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> I'm getting a little lost reading through the rest of the i965 code, but I'll try get through that today. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev