On Sat, 2016-11-12 at 13:34 -0800, Jason Ekstrand wrote: > --- > src/intel/vulkan/gen7_pipeline.c | 29 +----------- > src/intel/vulkan/gen8_pipeline.c | 57 ++--------------------- > src/intel/vulkan/genX_pipeline_util.h | 85 > +++++++++++++++++++++++++++++++++++ > 3 files changed, 89 insertions(+), 82 deletions(-) > > diff --git a/src/intel/vulkan/gen7_pipeline.c > b/src/intel/vulkan/gen7_pipeline.c > index 2c96a8d..d747c51 100644 > --- a/src/intel/vulkan/gen7_pipeline.c > +++ b/src/intel/vulkan/gen7_pipeline.c > @@ -85,8 +85,6 @@ genX(graphics_pipeline_create)( > > emit_ms_state(pipeline, pCreateInfo->pMultisampleState); > > - const struct brw_vs_prog_data *vs_prog_data = > get_vs_prog_data(pipeline); > - > #if 0 > /* From gen7_vs_state.c */ > > @@ -106,32 +104,7 @@ genX(graphics_pipeline_create)( > gen7_emit_vs_workaround_flush(brw); > #endif > > - assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX)); > - const struct anv_shader_bin *vs_bin = > - pipeline->shaders[MESA_SHADER_VERTEX]; > - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) { > - vs.KernelStartPointer = vs_bin->kernel.offset; > - > - vs.ScratchSpaceBasePointer = (struct anv_address) { > - .bo = anv_scratch_pool_alloc(device, &device->scratch_pool, > - MESA_SHADER_VERTEX, > - vs_prog_data- > >base.base.total_scratch), > - .offset = 0, > - }; > - vs.PerThreadScratchSpace = scratch_space(&vs_prog_data- > >base.base);
The last use of scratch_space() seems to go away in patch 11 but I don't see it getting removed anywhere. There are a bunch of fields now set that were previously only in the gen8 code e.g: vs.ThreadDispatchPriority = false; vs.FloatingPointMode = IEEE754; vs.IllegalOpcodeExceptionEnable = false; I take it they are just ignored by previous gens. Maybe something in the commit message to mention that? Otherwise this patch is: Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com> > - > - vs.DispatchGRFStartRegisterForURBData = > - vs_prog_data->base.base.dispatch_grf_start_reg; > - > - vs.SamplerCount = get_sampler_count(vs_bin); > - vs.BindingTableEntryCount = > get_binding_table_entry_count(vs_bin); > - > - vs.VertexURBEntryReadLength = vs_prog_data- > >base.urb_read_length; > - vs.VertexURBEntryReadOffset = 0; > - vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1; > - vs.StatisticsEnable = true; > - vs.FunctionEnable = true; > - } > + emit_3dstate_vs(pipeline); > > const struct brw_gs_prog_data *gs_prog_data = > get_gs_prog_data(pipeline); > > diff --git a/src/intel/vulkan/gen8_pipeline.c > b/src/intel/vulkan/gen8_pipeline.c > index f023d6c..827ee51 100644 > --- a/src/intel/vulkan/gen8_pipeline.c > +++ b/src/intel/vulkan/gen8_pipeline.c > @@ -59,7 +59,6 @@ genX(graphics_pipeline_create)( > struct anv_subpass *subpass = &pass->subpasses[pCreateInfo- > >subpass]; > struct anv_pipeline *pipeline; > VkResult result; > - uint32_t offset, length; > > assert(pCreateInfo->sType == > VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); > > @@ -120,8 +119,8 @@ genX(graphics_pipeline_create)( > const struct anv_shader_bin *gs_bin = > pipeline->shaders[MESA_SHADER_GEOMETRY]; > > - offset = 1; > - length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - > offset; > + uint32_t offset = 1; > + uint32_t length = (gs_prog_data->base.vue_map.num_slots + 1) / > 2 - offset; > > anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) { > gs.SingleProgramFlow = false; > @@ -171,57 +170,7 @@ genX(graphics_pipeline_create)( > } > } > > - const struct brw_vs_prog_data *vs_prog_data = > get_vs_prog_data(pipeline); > - assert(!vs_prog_data->base.base.use_alt_mode); > - /* Skip the VUE header and position slots */ > - offset = 1; > - length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset; > - > - assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX)); > - const struct anv_shader_bin *vs_bin = > - pipeline->shaders[MESA_SHADER_VERTEX]; > - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) { > - vs.KernelStartPointer = vs_bin->kernel.offset; > - vs.SingleVertexDispatch = false; > - vs.VectorMaskEnable = false; > - > - vs.SamplerCount = get_sampler_count(vs_bin); > - vs.BindingTableEntryCount = > get_binding_table_entry_count(vs_bin); > - > - vs.ThreadDispatchPriority = false; > - vs.FloatingPointMode = IEEE754; > - vs.IllegalOpcodeExceptionEnable = false; > - vs.AccessesUAV = false; > - vs.SoftwareExceptionEnable = false; > - > - vs.ScratchSpaceBasePointer = (struct anv_address) { > - .bo = anv_scratch_pool_alloc(device, &device->scratch_pool, > - MESA_SHADER_VERTEX, > - vs_prog_data- > >base.base.total_scratch), > - .offset = 0, > - }; > - vs.PerThreadScratchSpace = scratch_space(&vs_prog_data- > >base.base); > - > - vs.DispatchGRFStartRegisterForURBData = > - vs_prog_data->base.base.dispatch_grf_start_reg; > - > - vs.VertexURBEntryReadLength = vs_prog_data- > >base.urb_read_length; > - vs.VertexURBEntryReadOffset = 0; > - > - vs.MaximumNumberofThreads = devinfo->max_vs_threads - > 1; > - vs.StatisticsEnable = true; > - vs.SIMD8DispatchEnable = > - vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8; > - vs.VertexCacheDisable = false; > - vs.FunctionEnable = true; > - > - vs.VertexURBEntryOutputReadOffset = offset; > - vs.VertexURBEntryOutputLength = length; > - > - /* TODO */ > - vs.UserClipDistanceClipTestEnableBitmask = 0; > - vs.UserClipDistanceCullTestEnableBitmask = 0; > - } > + emit_3dstate_vs(pipeline); > > const int num_thread_bias = GEN_GEN == 8 ? 2 : 1; > if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) { > diff --git a/src/intel/vulkan/genX_pipeline_util.h > b/src/intel/vulkan/genX_pipeline_util.h > index 18b4877..4fa96c8 100644 > --- a/src/intel/vulkan/genX_pipeline_util.h > +++ b/src/intel/vulkan/genX_pipeline_util.h > @@ -968,4 +968,89 @@ get_binding_table_entry_count(const struct > anv_shader_bin *bin) > return DIV_ROUND_UP(bin->bind_map.surface_count, 32); > } > > +static inline struct anv_address > +get_scratch_address(struct anv_pipeline *pipeline, > + gl_shader_stage stage, > + const struct anv_shader_bin *bin) > +{ > + return (struct anv_address) { > + .bo = anv_scratch_pool_alloc(pipeline->device, > + &pipeline->device->scratch_pool, > + stage, bin->prog_data- > >total_scratch), > + .offset = 0, > + }; > +} > + > +static inline uint32_t > +get_scratch_space(const struct anv_shader_bin *bin) > +{ > + return ffs(bin->prog_data->total_scratch / 2048); > +} > + > +static inline uint32_t > +get_urb_output_offset() > +{ > + /* Skip the VUE header and position slots */ > + return 1; > +} > + > +static inline uint32_t > +get_urb_output_length(const struct anv_shader_bin *bin) > +{ > + const struct brw_vue_prog_data *prog_data = > + (const struct brw_vue_prog_data *)bin->prog_data; > + > + return (prog_data->vue_map.num_slots + 1) / 2 - > get_urb_output_offset(); > +} > + > +static void > +emit_3dstate_vs(struct anv_pipeline *pipeline) > +{ > + const struct gen_device_info *devinfo = &pipeline->device->info; > + const struct brw_vs_prog_data *vs_prog_data = > get_vs_prog_data(pipeline); > + const struct anv_shader_bin *vs_bin = > + pipeline->shaders[MESA_SHADER_VERTEX]; > + > + assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX)); > + > + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) { > + vs.FunctionEnable = true; > + vs.StatisticsEnable = true; > + vs.KernelStartPointer = vs_bin->kernel.offset; > +#if GEN_GEN >= 8 > + vs.SIMD8DispatchEnable = > + vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8; > +#endif > + > + assert(!vs_prog_data->base.base.use_alt_mode); > + vs.SingleVertexDispatch = false; > + vs.VectorMaskEnable = false; > + vs.SamplerCount = get_sampler_count(vs_bin); > + vs.BindingTableEntryCount = > get_binding_table_entry_count(vs_bin); > + vs.FloatingPointMode = IEEE754; > + vs.IllegalOpcodeExceptionEnable = false; > + vs.SoftwareExceptionEnable = false; > + vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1; > + vs.VertexCacheDisable = false; > + > + vs.VertexURBEntryReadLength = vs_prog_data- > >base.urb_read_length; > + vs.VertexURBEntryReadOffset = 0; > + vs.DispatchGRFStartRegisterForURBData = > + vs_prog_data->base.base.dispatch_grf_start_reg; > + > +#if GEN_GEN >= 8 > + vs.VertexURBEntryOutputReadOffset = get_urb_output_offset(); > + vs.VertexURBEntryOutputLength = > get_urb_output_length(vs_bin); > + > + /* TODO */ > + vs.UserClipDistanceClipTestEnableBitmask = 0; > + vs.UserClipDistanceCullTestEnableBitmask = 0; > +#endif > + > + vs.PerThreadScratchSpace = get_scratch_space(vs_bin); > + vs.ScratchSpaceBasePointer = > + get_scratch_address(pipeline, MESA_SHADER_VERTEX, vs_bin); > + } > +} > + > #endif /* GENX_PIPELINE_UTIL_H */ _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev