On 11 November 2016 at 17:12, Daniel Stone <dan...@fooishbar.org> wrote:
> Hi,
>
> On 11 November 2016 at 16:44, Emil Velikov <emil.l.veli...@gmail.com> wrote:
>> As described in commit 690ead4a135 ("egl/wayland-egl: Fix for segfault
>> in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface
>> attached to already destroyed Wayland window we'll get a segfault.
>
> s/destroy/resize/ ... ? The patch itself looks fine, but I don't
> really see how the description relates.
>
Copy/pasta the wrong line - code should be using/setting
destroy_window_callback. As does the original commit and commit
summary indicate.

-Emil
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