On Tuesday, November 1, 2016 2:25:49 PM PDT Francisco Jerez wrote: > Assuming the hardware is set-up to use a screen coordinate system > flipped vertically with respect to the GL's window coordinate system, > the SYSTEM_VALUE_SAMPLE_POS vector will also be flipped vertically > with respect to the value expected by the GL, so we need to give it > the same treatment as gl_FragCoord. Fixes the following CTS tests on > i965: > > > ES31-CTS.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer > > ES31-CTS.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer > > when run with any multisample configuration, e.g. rgba8888d24s8ms4. > > Cc: <mesa-sta...@lists.freedesktop.org>
Looks good, thanks! Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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