From: Kristian Høgsberg Kristensen <kristian.h.kristen...@intel.com>
This reduces the amount of stalling that the kernel does between batches and improves the performance of Dota 2 on a Sky Lake GT2 desktop by around 30%. Ideally, we would have a simple execbuf2 flag that would let us tell the kernel "Trust me, you don't need to stall to relocate" but the kernel has no such flag at the moment. Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net> Cc: Kristian Høgsberg <k...@bitplanet.net> Cc: Ben Widawsky <b...@bwidawsk.net> Cc: Daniel Vetter <daniel.vet...@ffwll.ch> Cc: Chris Wilson <ch...@chris-wilson.co.uk> --- src/intel/vulkan/anv_device.c | 96 +++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 93 insertions(+), 3 deletions(-) diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index baa767e..ef371a7 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -1068,6 +1068,89 @@ void anv_GetDeviceQueue( *pQueue = anv_queue_to_handle(&device->queue); } +static void +write_reloc(const struct anv_device *device, void *p, uint64_t v) +{ + if (device->info.gen >= 8) + *(uint64_t *)p = v; + else + *(uint32_t *)p = v; +} + +static void +anv_reloc_list_apply(struct anv_reloc_list *list, + struct anv_device *device, struct anv_bo *bo) +{ + for (size_t i = 0; i < list->num_relocs; i++) { + void *p = bo->map + list->relocs[i].offset; + + struct anv_bo *target_bo = list->reloc_bos[i]; + write_reloc(device, p, target_bo->offset + list->relocs[i].delta); + list->relocs[i].presumed_offset = bo->offset; + } +} + +/** + * This function applies the relocation for a command buffer and writes the + * actual addresses into the buffers as per what we were told by the kernel on + * the previous execbuf2 call. This should be safe to do because, for each + * relocated address, we have two cases: + * + * 1) The buffer to which the address points is not in use by the GPU. In + * this case, neither is the 32 or 64-bit chunk of GPU memory storing the + * address so it's completely safe to update the address. + * + * 2) The buffer to which the address points is currently in use by the GPU. + * If it's still in use, then some execbuf2 call before this one used it + * and it has been in use ever since. In this case, it can't have moved + * since the last execbuffer2 call. We then have two subcases: + * + * a) The 32 or 64-bit chunk of GPU memory storing the address is not in + * use by the GPU. In this case, it is safe to write the relocation. + * + * a) The 32 or 64-bit chunk of GPU memory storing the address is + * currently in use by the GPU. In this case the the relocated + * address we will write is exactly the same as the last address we + * wrote there. + * + * By doing relocations on the CPU, we can tell the kernel that it doesn't + * need to bother. We want to do this because the surface state buffer is + * used by every command buffer so, if the kernel does the relocations, it + * will always be busy and the kernel will always stall. + */ +static void +relocate_cmd_buffer(struct anv_cmd_buffer *cmd_buffer) +{ + if (!cmd_buffer->execbuf2.need_reloc) { + assert(cmd_buffer->execbuf2.execbuf.flags & I915_EXEC_NO_RELOC); + return; + } + + for (uint32_t i = 0; i < cmd_buffer->execbuf2.bo_count; i++) { + if (cmd_buffer->execbuf2.bos[i]->offset == (uint64_t)-1) + return; + } + + anv_reloc_list_apply(&cmd_buffer->surface_relocs, + cmd_buffer->device, + &cmd_buffer->device->surface_state_block_pool.bo); + + struct anv_batch_bo **bbo; + u_vector_foreach(bbo, &cmd_buffer->seen_bbos) { + anv_reloc_list_apply(&(*bbo)->relocs, + cmd_buffer->device, &(*bbo)->bo); + } + + for (uint32_t i = 0; i < cmd_buffer->execbuf2.bo_count; i++) { + struct anv_bo *bo = cmd_buffer->execbuf2.bos[i]; + + cmd_buffer->execbuf2.objects[i].offset = bo->offset; + } + + cmd_buffer->execbuf2.execbuf.flags |= I915_EXEC_NO_RELOC; + cmd_buffer->execbuf2.need_reloc = false; +} + VkResult anv_device_execbuf(struct anv_device *device, struct drm_i915_gem_execbuffer2 *execbuf, @@ -1097,16 +1180,20 @@ VkResult anv_QueueSubmit( struct anv_device *device = queue->device; VkResult result = VK_SUCCESS; + pthread_mutex_lock(&device->mutex); + for (uint32_t i = 0; i < submitCount; i++) { for (uint32_t j = 0; j < pSubmits[i].commandBufferCount; j++) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, pSubmits[i].pCommandBuffers[j]); assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY); + relocate_cmd_buffer(cmd_buffer); + result = anv_device_execbuf(device, &cmd_buffer->execbuf2.execbuf, cmd_buffer->execbuf2.bos); if (result != VK_SUCCESS) - return result; + goto out; } } @@ -1114,10 +1201,13 @@ VkResult anv_QueueSubmit( struct anv_bo *fence_bo = &fence->bo; result = anv_device_execbuf(device, &fence->execbuf, &fence_bo); if (result != VK_SUCCESS) - return result; + goto out; } - return VK_SUCCESS; +out: + pthread_mutex_unlock(&device->mutex); + + return result; } VkResult anv_QueueWaitIdle( -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev