https://bugs.freedesktop.org/show_bug.cgi?id=97804

Samuel Iglesias <sigles...@igalia.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #3 from Samuel Iglesias <sigles...@igalia.com> ---
Piglit test and Mesa fix pushed:

commit 0e742926c6895dcaf8bdbe43022c8a0bc74fdd96
Author: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
Date:   Fri Oct 21 08:23:59 2016 +0200

    glsl: update default precision qualifier when it is set in the shader

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