https://bugs.freedesktop.org/show_bug.cgi?id=98245
--- Comment #2 from Iago Toral <ito...@igalia.com> ---
(In reply to Iago Toral from comment #1)
> These seem to be two different issues so I think it is probably best to
> create two different bug reports.
>
> I have sent a patch for review that fixes the first one:
> https://lists.freedesktop.org/archives/mesa-dev/2016-October/132896.html
This patch is now in master:
commit 537dce06ec8e0fa4becd42d5e4b3d07cf722387f
Author: Iago Toral Quiroga <ito...@igalia.com>
Date: Fri Oct 21 13:15:41 2016 +0200
glsl: add matrix layout information to interface block types
So far we have been checking that interface block definitions had matching
matrix layouts by comparing the definitions of their fields, however, this
does not cover the case where the interface blocks are defined with
mismatching matrix layouts but don't define any field with a matrix type.
In this case Mesa will not fail to link because none of the fields will
inherit the mismatching layout qualifier.
This patch fixes the problem in the same way we fixed it for packing layout
information: we add the the layout information to the interface type and
then
we check it matches during the uniform block linking process.
v2: Fix unit tests so they pass the new parameter to
glsl_type::get_interface_instance()
Fixes:
dEQP-GLES31.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98245
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com> (v1)
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