On Mon, Oct 24, 2016 at 11:12 AM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: > On 24.10.2016 16:44, Ilia Mirkin wrote: >> In any case, the GLSL way is backwards-compatible with the DX11 way. >> It just specifies some unspecified situations. > > No, it isn't -- that's the whole problem :) > > Both GLSL and SM5 specify clearly what should happen for the offset=0, > bits=32 case, but they disagree.
Oh. Interesting. Do we have tests for that? (Do they fail on nvc0? Pretty sure they were passing last I checked...) I find this very surprising BTW - please double-check. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev